Armour Craft question

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toneh
Posts: 127
Joined: Mon Dec 06, 2004 9:38 pm

Armour Craft question

Post by toneh »

Hi.

Quick question while i'm B@W.

I got about 90odd lvl in hvy amour craftng, and its gonna split soon into Helmet, sleevs etc.

How do you guys produce a (eg) lvl 120 suit? Are u 120 in all 6 lvls or just one? and accept a larger number of failures?

Also, i believe u get high Q stuff at 150, is this a HQ plan, per item? so 150 in helmet to get the 150 one, 150 in sleeves to get the sleeves on etc?

Thanks for reading!
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borg9
Posts: 1976
Joined: Tue Sep 28, 2004 11:47 am

Re: Armour Craft question

Post by borg9 »

toneh wrote:Hi.

Quick question while i'm B@W.

I got about 90odd lvl in hvy amour craftng, and its gonna split soon into Helmet, sleevs etc.

How do you guys produce a (eg) lvl 120 suit? Are u 120 in all 6 lvls or just one? and accept a larger number of failures?

Also, i believe u get high Q stuff at 150, is this a HQ plan, per item? so 150 in helmet to get the 150 one, 150 in sleeves to get the sleeves on etc?

Thanks for reading!
Yep splits @ 100

You can buy the crafting skill based on you highest branch so lvl 140 pants = ql150 items (all items you own plans for can be made at this ql, including Light/Heavy/Medium)

HQL must be lvl 150 in each piece, as plans are skill tree dependant.

Two schools of thought on how to level craft...

Flat leveling - keep all branches at roughly the same level = lower ql but stable sets

Single branch - level a single banch and face the HUGE fail rates on the sub branches.

Which option is best is down to you!
Relocated to www.unnatural-selection.org
Neun

toneh
Posts: 127
Joined: Mon Dec 06, 2004 9:38 pm

Re: Armour Craft question

Post by toneh »

borg9 wrote:Yep splits @ 100

You can buy the crafting skill based on you highest branch so lvl 140 pants = ql150 items (all items you own plans for can be made at this ql, including Light/Heavy/Medium)

HQL must be lvl 150 in each piece, as plans are skill tree dependant.

Two schools of thought on how to level craft...

Flat leveling - keep all branches at roughly the same level = lower ql but stable sets

Single branch - level a single banch and face the HUGE fail rates on the sub branches.

Which option is best is down to you!
Cheers m8 (insert more characters here)
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