Hi.
Quick question while i'm B@W.
I got about 90odd lvl in hvy amour craftng, and its gonna split soon into Helmet, sleevs etc.
How do you guys produce a (eg) lvl 120 suit? Are u 120 in all 6 lvls or just one? and accept a larger number of failures?
Also, i believe u get high Q stuff at 150, is this a HQ plan, per item? so 150 in helmet to get the 150 one, 150 in sleeves to get the sleeves on etc?
Thanks for reading!
Armour Craft question
Re: Armour Craft question
Yep splits @ 100toneh wrote:Hi.
Quick question while i'm B@W.
I got about 90odd lvl in hvy amour craftng, and its gonna split soon into Helmet, sleevs etc.
How do you guys produce a (eg) lvl 120 suit? Are u 120 in all 6 lvls or just one? and accept a larger number of failures?
Also, i believe u get high Q stuff at 150, is this a HQ plan, per item? so 150 in helmet to get the 150 one, 150 in sleeves to get the sleeves on etc?
Thanks for reading!
You can buy the crafting skill based on you highest branch so lvl 140 pants = ql150 items (all items you own plans for can be made at this ql, including Light/Heavy/Medium)
HQL must be lvl 150 in each piece, as plans are skill tree dependant.
Two schools of thought on how to level craft...
Flat leveling - keep all branches at roughly the same level = lower ql but stable sets
Single branch - level a single banch and face the HUGE fail rates on the sub branches.
Which option is best is down to you!
Re: Armour Craft question
Cheers m8 (insert more characters here)borg9 wrote:Yep splits @ 100
You can buy the crafting skill based on you highest branch so lvl 140 pants = ql150 items (all items you own plans for can be made at this ql, including Light/Heavy/Medium)
HQL must be lvl 150 in each piece, as plans are skill tree dependant.
Two schools of thought on how to level craft...
Flat leveling - keep all branches at roughly the same level = lower ql but stable sets
Single branch - level a single banch and face the HUGE fail rates on the sub branches.
Which option is best is down to you!