Hi.
Quick question while i'm B@W.
I got about 90odd lvl in hvy amour craftng, and its gonna split soon into Helmet, sleevs etc.
How do you guys produce a (eg) lvl 120 suit? Are u 120 in all 6 lvls or just one? and accept a larger number of failures?
Also, i believe u get high Q stuff at 150, is this a HQ plan, per item? so 150 in helmet to get the 150 one, 150 in sleeves to get the sleeves on etc?
Thanks for reading!
Armour Craft question
Re: Armour Craft question
toneh wrote:Hi.
Quick question while i'm B@W.
I got about 90odd lvl in hvy amour craftng, and its gonna split soon into Helmet, sleevs etc.
How do you guys produce a (eg) lvl 120 suit? Are u 120 in all 6 lvls or just one? and accept a larger number of failures?
Also, i believe u get high Q stuff at 150, is this a HQ plan, per item? so 150 in helmet to get the 150 one, 150 in sleeves to get the sleeves on etc?
Thanks for reading!
Yep splits @ 100
You can buy the crafting skill based on you highest branch so lvl 140 pants = ql150 items (all items you own plans for can be made at this ql, including Light/Heavy/Medium)
HQL must be lvl 150 in each piece, as plans are skill tree dependant.
Two schools of thought on how to level craft...
Flat leveling - keep all branches at roughly the same level = lower ql but stable sets
Single branch - level a single banch and face the HUGE fail rates on the sub branches.
Which option is best is down to you!
Re: Armour Craft question
borg9 wrote:Yep splits @ 100
You can buy the crafting skill based on you highest branch so lvl 140 pants = ql150 items (all items you own plans for can be made at this ql, including Light/Heavy/Medium)
HQL must be lvl 150 in each piece, as plans are skill tree dependant.
Two schools of thought on how to level craft...
Flat leveling - keep all branches at roughly the same level = lower ql but stable sets
Single branch - level a single banch and face the HUGE fail rates on the sub branches.
Which option is best is down to you!
Cheers m8 (insert more characters here)