New Patch 1.5.0

Come in, pull up a chair, let's discuss all things Ryzom-related.
User avatar
muadhib
Posts: 38
Joined: Sat Jul 16, 2005 7:22 pm

Re: New Patch 1.5.0

Post by muadhib »

Exciting news indeed!

Thanks to the dev team for the hard work!
yumeroh wrote: - The command /tar will now target the nearest matching target.
Hooray for that one - It means I can finally make my "goto next spot and start dig" keyboard botting macro! :D

Cheers
:)
Fand
Fandragor
sidusar
Posts: 1331
Joined: Tue Dec 21, 2004 4:38 am

Re: New Patch 1.5.0

Post by sidusar »

Ah good, another list of nice little fixes that we've been waiting for for a long time. :) I'll be glad to finally have working outpost auto-launchers, and the full date on the map.

I second all the concerns already mentioned though. Link spells do not need to be *more* difficult, they're already underpowered! Being able to see the target's level seems somewhat spoilerish... (also, you now wasted the opportunity to implement a new skill that does it ;) ) And a few new quests to guide new players along is fine, but I hope that's not what you plan to focus on for new content.

I'll hold off judgment on the one-handed melee changes until I find out what exactly they are, but rest assured you'll not be spared my extensive criticism if they're not to my liking. :p

In the meantime I'll draw hope from the fact that the ring was at least mentioned. :o
grapes
Posts: 18
Joined: Sat Feb 26, 2005 1:14 am

Re: New Patch 1.5.0

Post by grapes »

I really think that allowing people to see other peoples levels is a terrible idea. In op wars or any pvp the low level players will be the first to be killed :( . This will make them a liability and discourage their participation. Why not just paint a large "KILL ME FIRST" on top of their character instead? Thought the whole point of these updates is to retain players. Feels like the Developers are not thinking things through very well.
User avatar
muadhib
Posts: 38
Joined: Sat Jul 16, 2005 7:22 pm

Re: New Patch 1.5.0

Post by muadhib »

I think people shouldn't be so negative all the time even if there's good news for a change. Especially since the patch isn't even released and people start to complain already.

Devs are humans too. At the moment they're probably proud because they reached a milestone where they can actually start contributing valuable changes to the code without breaking something. If they continually get bad feedback, it might discourage them. And I think we all can agree that we want the devs motivated. I'm a dev myself (not ryzom related!) so kinda speaking from experience.

I do welcome that people speak their concerns from their in-game experience though. This is not to discourage people from voicing their concerns, it's more like I wish people would do so a bit more positive and less emotional.

Grapes, I've played Ryzom for a long time, participated in a lot of OP battles too, and it didn't occur to me that this feature might have the consequences you mention. So in a way, I'm as 'guilty' as the devs. But of course you're completely right. This is just to show that it's sometimes not so easy to think about all the possible consequences to a change at once, especially if you're not a long-term player and have other things to do as well. But we as a community can help them. A 1000 brains can find problems quicker than a handful.

As I see it, the ideal development process for the game would be:
1) the devs add or change a feature (which was probably but not necessarily suggested by some players long ago)
2) the community checks it out and notifies them whether it's OK or they see any problems
3) the dev's fix any problems with the change or undo it if necessary

And the best warranty for the devs actually listening to our concerns with a change is, to be constructive, and not bash them. Comments like "you guys aren't thinking things through very well" aren't really very helpful but tend to demotivate. ;)

I know this is all pretty much common sense, I just thought I'd mention.

Cheers,
Fand
Fandragor
killgore
Posts: 371
Joined: Wed Oct 06, 2004 4:02 am

Re: New Patch 1.5.0

Post by killgore »

Trust me after dozens of op battles we recognize a new name and know who the lowbies are. Displaying lvls will be of little consequence.-Kil
grapes
Posts: 18
Joined: Sat Feb 26, 2005 1:14 am

Re: New Patch 1.5.0

Post by grapes »

Sorry did not mean to be negative. Did not mean to sound so grumpy. I like the game and am encouraged and excited by the developments, just voicing my concerns.
User avatar
katriell
Posts: 2479
Joined: Mon May 16, 2005 1:36 am

Re: New Patch 1.5.0

Post by katriell »

I agree with grapes's concern despite killgore's point. Newbie to OP wars does not necessarily equate to lowbie, for one thing. I wonder what the point of player-character levels being included in this consider system change was?
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)

ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
User avatar
inifuss
Posts: 60
Joined: Wed Nov 10, 2004 6:05 am

Re: New Patch 1.5.0

Post by inifuss »

My question is what level will appear above players? Combat skill? Magic skill? The level of the title that has been chosen? I think we just need to wait and see and then give feedback to the devs.

I am excited about many of the enhancements and can't wait to check 'em out in game!

Hugz, luvz, n cookies!
Ini
User avatar
sx4rlet
Posts: 1025
Joined: Tue Sep 28, 2004 11:12 pm

Re: New Patch 1.5.0

Post by sx4rlet »

sidusar wrote:In the meantime I'll draw hope from the fact that the ring was at least mentioned. :o
hehe, my thoughts exactly!
Sxarlet - Pink Rez Gadget of Evolution

Silk - Trader of valuable things, in service of the King
Sxarface - Master of shipwrecking in Aedan Aqueous
User avatar
gcaldani
Posts: 441
Joined: Tue Dec 07, 2004 1:46 pm

Re: New Patch 1.5.0

Post by gcaldani »

muadhib wrote:I think people shouldn't be so negative all the time even if there's good news for a change.
....
Cheers,
Fand

I have read whole thread and I didn't seen a single complain. There were just some concerns about some changes, but we all expressed a good feeling about the patch. There are some long waited UI improvements, 1h stats and something to check (the 4 civilization long quests turned on some curiosity, alongside with 'civilization honor points').

Concerns are for links and the 'con' system that allow to see lower levels of mobs, npcs and pvp players (if I understood well, if a player is higher I will not see the level).

If the nerf of afflictions (sorry to use that word but it seems a nerf) is meant to avoid a lvl 100 affliction to land on mobs of lvl 200+, i can agree. But if the afflictions just became useless, of course, i disagree. So we just have to wait and see. I will do some extensive test with my DA after the patch and I'm sure most of you will do the same.

About the pvp players level, i don't think it can change anything in OP battle, so i agree with Kil on that. We almost know who have masters and who don't. My concern is that it can increase the ganking in the PvP enabled region or between tagged players. Or, said in other words, it will make things too easy for Ryzom. Also this is exactly the opposite of what have done some old mmo, to hide levels, so to have a more thrilled pvp (do it at your own risk).

But, really, while all other things mentioned seems having their own reason (even the nerf of afflictions as said above), i have not understood the reason why devs introduced this new behaviour. Maybe there is a good reason i'm not able to imagine now.

Remember the level can be seen only for lower mobs, so that means most probably we already know the level of them. So, it seems to me something pointed at pvp (giving max advantage to masters, because everyone not master is sure lower). Is that to avoid people lying when trying to engage a duel? I don't think duels are a so-important-content to justify this.

If anyone have any idea why devs think we needed this feature, please explain to me.

This is just to discuss not to complain. I am happy for this patch, now, and just waiting to see how all these things will work when live.

Edit xInifuss: You already can see the level of the chosen title, just looking at player info.

Nickname registered on www.mynickname.org
Post Reply

Return to “General”