New Patch 1.5.0

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Yumeroh
Posts: 317
Joined: Fri Feb 02, 2007 1:36 pm

New Patch 1.5.0

Post by Yumeroh »

Dear players,

Great News: Following the tremendous work of our team of developers, we are very proud to announce the release of a new super patch this Monday, 8 June. Here are some highlights:

New Missions:
Following the recent redesign of Silan missions, we have created new missions on the continent:
- New combat, foraging and craft missions to guide players levels 30 to 50.
- New (long) combat oriented missions for each civilization for players levels 50 to 100.


Balancing:
We have re-implemented statistics that were missing on several one handed weapons.
Also, we have improved the balance of melee fighting. This opens the possibility of progress in a whole new industry: training one handed combat. This will obviously change your way of fighting!

Interface:
We've improved the game interface, it is now much more intuitive and easy to use. For example, we've added:
- New tooltips for the action bar.
- A new mechanism for the estimation of the strength of enemies.
- New action bar countdown timers.
- And that's not all!


New FREE trial period:
The free trial period is now 21 days. Without any limits and you need no credit card to join.
If you want to experience Ryzom for yourself, you can download the Ryzom client here and create your free account on this page.

For more details on the contents of the new patch 1.5.0 please click here.

Important: To install this patch, all servers will be closed on Monday 08 June at 10:00 (CEST, GMT+2) for approximately 4 hours. (See here for times in your area.)

Finally, you may have already seen our lovely new banners on the forums, which are just the tip of the iceberg of our ongoing developments. We expect you will soon be able to enjoy them and we will let you know as soon as they are ready for use.

If you encounter any problems, please contact Technical Support by following the instructions available on the support page.

The Ryzom Team
Last edited by Boar on Sun Jun 07, 2009 7:21 pm, edited 1 time in total.
Yumeroh
Ryzom Community Liaison
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0balgus0
Posts: 165
Joined: Tue Jan 31, 2006 1:42 am

Re: New Patch 1.5.0

Post by 0balgus0 »

Thanks for the hard work.

Question regarding patch notes:
- Swimming offsets are now based on character race.

Does that mean Trykers are even faster in water now?
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seawe
Posts: 317
Joined: Sat Oct 02, 2004 4:12 am

Re: New Patch 1.5.0

Post by seawe »

When do we get boats? ;)
- it is now more difficult for a player to create a link with an opponent of a higher level.
Sadly this allowed low level players to team with higher lvl players a bit easier, which is an aspect of ryzom that is severely limiting/limited and could really use a bit of looking into.

Thanks for a patch, looking forward to it!
~ Whispering Windes ~

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thlau
Posts: 895
Joined: Tue Jan 11, 2005 12:50 pm

Re: New Patch 1.5.0

Post by thlau »

0balgus0 wrote:Thanks for the hard work.

Question regarding patch notes:
- Swimming offsets are now based on character race.

Does that mean Trykers are even faster in water now?
I hope so ;)

No just kidding, I think it means that Trykers no longer swim submerged :D

And thanks for the patch :)
Trini - Darkmoor Rangers
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dangaree
Posts: 36
Joined: Sat Sep 25, 2004 11:46 am

Re: New Patch 1.5.0

Post by dangaree »

It's great to see new patches, and very reassuring of the future of Atys indeed.

I hope you keep it coming like this. You keep me subscribing that way, and perhaps even bring more of the old players back. Maybe.

However, the new banners on the page don't exactly suggest "new and exciting development" to me. Some of them may suggest new conflicts between Karavan and Kami? Even though the banners don't reveal much, I'm looking forward to whatever the development is :)
Dangarhara
slevous
Posts: 3
Joined: Fri Sep 24, 2004 6:47 pm

Re: New Patch 1.5.0

Post by slevous »

Many thanks for keeping our World alive. Psi
ponys
Posts: 24
Joined: Sun Aug 31, 2008 11:16 am

Re: New Patch 1.5.0

Post by ponys »

seawe wrote: Sadly this allowed low level players to team with higher lvl players a bit easier, which is an aspect of ryzom that is severely limiting/limited and could really use a bit of looking into.


^^ this

*seconds 'looking into' part*
Ryuchan

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gcaldani
Posts: 441
Joined: Tue Dec 07, 2004 1:46 pm

Re: New Patch 1.5.0

Post by gcaldani »

ponys wrote:^^ this

*seconds 'looking into' part*
We have to see how that works.... i hope this doen's means that afflictions will be totally useless for high level content. It will make them impossible to land on lvl 270 bosses? Or so weak that no one will try to use?

It seems to me that this will just slow down the affliction leveling and, if it was already difficult to find a team for an aflictioner (mostly just relying on friends and guildies), now it will became even more difficult.

Other considerations:

I like the UI improvements, expecially the tooltips on gear and cooldown timers.
I like they have finally fixed 1h melee stats.

I don't understand the need to show exact level of lower mobs (it seems more related to pvp and i dislike it. It will make ganking more easy)

Well, let's wait the patch going live to really judge.

Unfortunately, there are no features that improve the sandbox experience.

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acridiel
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Re: New Patch 1.5.0

Post by acridiel »

gcaldani wrote:
Unfortunately, there are no features that improve the sandbox experience.
Why improve whats already perfect ;)


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Acridiel
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gcaldani
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Re: New Patch 1.5.0

Post by gcaldani »

acridiel wrote:Why improve whats already perfect ;)


CU
Acridiel
Being a big lover of the game doesn't prevent me to see what the game is missing.

You know perfectly that the sand in the box in not enough to compete with the very few other successful sandboxes on the market.

Anyway, this patch is sure a step forward, with some really needed things.

Nickname registered on www.mynickname.org
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