"Tissue paper? My purple robe is fine and dandy..."
Wait till it starts to rain
magic changes overview @ ATS
Re: magic changes overview @ ATS
aelvana wrote:This should also help alleviate the problem of lower level healers having to chain cast weak heals to be effective in combat.
Not really, because, as said, mobs do now also at least twice the old damage.
RUN
[size=-1]Silverion, while being last person alive in the party[/size]
[size=-1]Silverion, while being last person alive in the party[/size]
Re: magic changes overview @ ATS
shrike wrote:Not really, because, as said, mobs do now also at least twice the old damage.
Well, should the area get cleared, eventually, it would be easier to rez someone I guess.
Re: magic changes overview @ ATS
It seems all mage staff/gloves crafters can start to save the 3+ millions they will need to buy mats to rise from lvl 51 to 101.
Mage gloves (and and all other weapons which give close combat fighting exp) will be in a new close combat skill, which starts at lvl 51.
http://ryzom.darksha.de/images/ats/misc/screenshot026.JPG
http://ryzom.darksha.de/images/ats/misc/screenshot027.JPG
Mage gloves (and and all other weapons which give close combat fighting exp) will be in a new close combat skill, which starts at lvl 51.
http://ryzom.darksha.de/images/ats/misc/screenshot026.JPG
http://ryzom.darksha.de/images/ats/misc/screenshot027.JPG
RUN
[size=-1]Silverion, while being last person alive in the party[/size]
[size=-1]Silverion, while being last person alive in the party[/size]
Re: magic changes overview @ ATS
shrike wrote:It seems all mage staff/gloves crafters can start to save the 3+ millions they will need to buy mats to rise from lvl 51 to 101.
Mage gloves (and and all other weapons which give close combat fighting exp) will be in a new close combat skill, which starts at lvl 51.
http://ryzom.darksha.de/images/ats/misc/screenshot026.JPG
http://ryzom.darksha.de/images/ats/misc/screenshot027.JPG
God dam I just got to make Ql 100 staffs.. now I have to do it all over again..
/mumbles something about the best way to annoy the small player base they have.
Magorz - Fyros
Re: magic changes overview @ ATS
Will the recipe for Gloves be the same as for the current staffs ? Seems odd that a Glove would need 8x shaft to craft one.
Re: magic changes overview @ ATS
Say, have they nerfed Blind in patch 1? Lots of people seem to think that it is overpowered, so I'm guessing they may have nerfed it. Anyone have any info?
Re: magic changes overview @ ATS
Yes, gloves need the same mats. Wondered about that, too.
All affliction spells are now a lot more lvl-dependant. Meaning Blind 1 will work on a ~lvl 20 Mob, but not on a lvl 30 mob and *certainly* not on a lvl 150 mob.
All affliction spells are now a lot more lvl-dependant. Meaning Blind 1 will work on a ~lvl 20 Mob, but not on a lvl 30 mob and *certainly* not on a lvl 150 mob.
RUN
[size=-1]Silverion, while being last person alive in the party[/size]
[size=-1]Silverion, while being last person alive in the party[/size]
Re: magic changes overview @ ATS
shrike wrote:All affliction spells are now a lot more lvl-dependant. Meaning Blind 1 will work on a ~lvl 20 Mob, but not on a lvl 30 mob and *certainly* not on a lvl 150 mob.
So they haven't exactly nerfed it, just made it do what its supposed to then.