magic changes overview @ ATS

Come in, pull up a chair, let's discuss all things Ryzom-related.
User avatar
vaynen
Posts: 71
Joined: Sat Oct 02, 2004 1:07 am

Re: magic changes overview @ ATS

Post by vaynen »

"Tissue paper? My purple robe is fine and dandy..."

Wait till it starts to rain :P
User avatar
aneuvotf
Posts: 48
Joined: Tue Oct 26, 2004 8:42 pm

Re: magic changes overview @ ATS

Post by aneuvotf »

Lol!......
Aneu - Matis
Vengance Of The Fallen- Leader
User avatar
shrike
Posts: 556
Joined: Tue Sep 21, 2004 2:26 am

Re: magic changes overview @ ATS

Post by shrike »

aelvana wrote:This should also help alleviate the problem of lower level healers having to chain cast weak heals to be effective in combat.


Not really, because, as said, mobs do now also at least twice the old damage.
RUN

[size=-1]Silverion, while being last person alive in the party[/size]
User avatar
vaynen
Posts: 71
Joined: Sat Oct 02, 2004 1:07 am

Re: magic changes overview @ ATS

Post by vaynen »

shrike wrote:Not really, because, as said, mobs do now also at least twice the old damage.


Well, should the area get cleared, eventually, it would be easier to rez someone I guess.
User avatar
shrike
Posts: 556
Joined: Tue Sep 21, 2004 2:26 am

Re: magic changes overview @ ATS

Post by shrike »

It seems all mage staff/gloves crafters can start to save the 3+ millions they will need to buy mats to rise from lvl 51 to 101. :(

Mage gloves (and and all other weapons which give close combat fighting exp) will be in a new close combat skill, which starts at lvl 51.

http://ryzom.darksha.de/images/ats/misc/screenshot026.JPG

http://ryzom.darksha.de/images/ats/misc/screenshot027.JPG
RUN

[size=-1]Silverion, while being last person alive in the party[/size]
User avatar
maggers
Posts: 140
Joined: Fri Sep 24, 2004 1:13 pm

Re: magic changes overview @ ATS

Post by maggers »

shrike wrote:It seems all mage staff/gloves crafters can start to save the 3+ millions they will need to buy mats to rise from lvl 51 to 101. :(

Mage gloves (and and all other weapons which give close combat fighting exp) will be in a new close combat skill, which starts at lvl 51.

http://ryzom.darksha.de/images/ats/misc/screenshot026.JPG

http://ryzom.darksha.de/images/ats/misc/screenshot027.JPG

God dam I just got to make Ql 100 staffs.. now I have to do it all over again..

/mumbles something about the best way to annoy the small player base they have.
:eek: Magorz - Fyros
User avatar
ozric
Posts: 538
Joined: Tue Sep 21, 2004 2:26 am

Re: magic changes overview @ ATS

Post by ozric »

Will the recipe for Gloves be the same as for the current staffs ? Seems odd that a Glove would need 8x shaft to craft one.
User avatar
sprite
Posts: 3169
Joined: Thu Sep 23, 2004 12:36 pm

Re: magic changes overview @ ATS

Post by sprite »

Say, have they nerfed Blind in patch 1? Lots of people seem to think that it is overpowered, so I'm guessing they may have nerfed it. Anyone have any info?
User avatar
shrike
Posts: 556
Joined: Tue Sep 21, 2004 2:26 am

Re: magic changes overview @ ATS

Post by shrike »

Yes, gloves need the same mats. Wondered about that, too.

All affliction spells are now a lot more lvl-dependant. Meaning Blind 1 will work on a ~lvl 20 Mob, but not on a lvl 30 mob and *certainly* not on a lvl 150 mob.
RUN

[size=-1]Silverion, while being last person alive in the party[/size]
User avatar
sprite
Posts: 3169
Joined: Thu Sep 23, 2004 12:36 pm

Re: magic changes overview @ ATS

Post by sprite »

shrike wrote:All affliction spells are now a lot more lvl-dependant. Meaning Blind 1 will work on a ~lvl 20 Mob, but not on a lvl 30 mob and *certainly* not on a lvl 150 mob.

So they haven't exactly nerfed it, just made it do what its supposed to then. :|
Post Reply

Return to “General”