Ranged Weapons and Ammo

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ayne31
Posts: 612
Joined: Thu Sep 23, 2004 5:11 pm

Re: Ranged Weapons and Ammo

Post by ayne31 »

t41nt3d wrote: and range ... er .... er ... a scope :D lol no only joking. But I dont know, im totaly n00b to all the ranged thing, Just trying to help.
No joke in my opinion - why not be able to craft scopes as part of the ranged weapons-skill tree? :)
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weiseman
Posts: 72
Joined: Tue Sep 21, 2004 2:26 am

Re: Ranged Weapons and Ammo

Post by weiseman »

Every kind of ammo has Piercing, Slashing and Smashing ammo. 3*100 = 300, that's already 30 levels to skill for all kinds of ammo for 1 gun.


add 50 per rifle pattern (3 patterns, low/med/high quality = 150)
300+150= 450
That's the end skillpoints price for 1 ranged weapon crafting till level 250

6*heavy armor pattern -> 6*30 = 180
6*med qual heavy armor pattern -> 6*30 = 180
6*high qual heavy armor pattern -> 6*30 = 180
180+180+180 = 440.

That's the end skillpoint price for 1 armor crafting till level 250

That's why i said: stick to few different weapons.
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borguk
Posts: 386
Joined: Fri Sep 24, 2004 3:53 pm

Re: Ranged Weapons and Ammo

Post by borguk »

Yes but it takes 4 2 1 to make an ammo clip, thats the same or more mats to me to create light armour items.

Mmmm a nice lvl 30 light armour vest or a 12 round ammo clip, not really hard to work out is it.

Im level 24 ranged crafter and level 23 ranged fighter, it stops there. Im not investing any more points, the skill tree is just not worth it.

Ive been told by Neun why the range is so poor, its to do with Tryker-Islands-Water and the in-ability of Tryker animals to cross water. So they nerfed it to the point where we could debate wether it could be classed as ranged.
mboeing
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Joined: Tue Sep 21, 2004 4:44 pm

Re: Ranged Weapons and Ammo

Post by mboeing »

Ranged is really too expensive and too ineffective to compete with melee or magic atm.

If you cry about the cost of pistol/rifle ammo. Don't even touch an auto launcher. I crafted these in beta just to try.

They do around 140 damage AOE (about 2-3m diameter) per shot at basic Q10. But a pack of 6 shots cost 25 mats to make !!!

Not sure if it was bigged though because the full clip said 6/96 shots after crafting.

Same I get with normal ammo I get 20/24 shots per clip i craft.

As for SP cost (all full sets): Each set needs the 25 SP / 10 Q

Ammo Crafter: 3*6* 100 SP = 1800 SP
Range Weapon: 6*30 SP = 180 SP
Melee Weapon: 10*30 SP = 300 SP
Armor: (5+5+6) *30 SP = 480 SP
Jewel: 6*100 SP = 600 SP + 50 SP (for each +5 stats) / 10 Q


So yes if you want a full set Ammo crafters are heavy SP. But who wants to get all the ammo types anyhow?? Or as for that who is crazy enough to do all armor parts (besides me)

And if you want better looking items you have to invest on the med / high quality plans for each item which are 40 SP btw weiseman.

After all you have to make choices because i doubt that even at lvl 250 in each subtree you can buy all plans available.

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dam23
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Joined: Tue Sep 21, 2004 2:26 am

Re: Ranged Weapons and Ammo

Post by dam23 »

As I suggested tons of times already:
-melee fighters do a lot of dmg and can take a lot too
-mages can deal a lot of dmg and heal
-range fighters do average dmg, and have to pay for ammo

Therefore, ranged fight NEEDS a boost and I suggested that when you hit your target in the legs w/ a ranged weap, you get 50% chance of rooting it... hit the arms = chance of slowing the attacks ... and so on.

Whats more and in reply to lazarus suggesting that ppl try and use choice mats for ammo:
I'm not gonna WASTE choice mats to get 60 dmg per ammo instead of 45, given that you can't even use increase damage w/ ranged weaps it's a veeeery bad idea to me, to use choice mats on ammo.
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tetra
Posts: 494
Joined: Fri Sep 24, 2004 6:24 pm

Re: Ranged Weapons and Ammo

Post by tetra »

borguk wrote:Ive been told by Neun why the range is so poor, its to do with Tryker-Islands-Water and the in-ability of Tryker animals to cross water. So they nerfed it to the point where we could debate wether it could be classed as ranged.

that's not true. Ranged has always been incredibly expensive and the 100 skillpoint/ammo pattern thing was put in place before trykers were even in game. There was a point through beta where ranged weapons had downright silly ranges like 30KM+... the other than that, the only real 'nerf' to them was early on when they fixed the prices on ammo stacks to not be 12 times their current price (full price of the stack for every bullet).
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borguk
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Joined: Fri Sep 24, 2004 3:53 pm

Re: Ranged Weapons and Ammo

Post by borguk »

Well all I do now is use -30 mats to make the ammo rather than sell, Im using the crafting points to support armour production which is shame.

Also your character fails to dodge when being attacked, I mean hes carrying a pistol he should still be able to dodge between shots.
Een
Matis Forager, Armourer and Weapon Crafter
Jack of all trades master of none.
litheye
Posts: 7
Joined: Sat Sep 25, 2004 5:08 pm

Re: Ranged Weapons and Ammo

Post by litheye »

Im a range fighter and I have to say I agree with most of these points.... but hey! if no-one else does it I will still use range because then it makes me unique. I think range fighting is a deatication thing, but I agree ammo is too expensive atm. imo, ranging needs to have more bonuses because atm, it really kinda sucks....
jaggarot
Posts: 68
Joined: Tue Sep 21, 2004 2:26 am

Re: Ranged Weapons and Ammo

Post by jaggarot »

borguk wrote:Also your character fails to dodge when being attacked, I mean hes carrying a pistol he should still be able to dodge between shots.


I guess that was in beta - certaiinly I have no problems dodging ATM :) .

Ranged is interesting in that the further I get into it the more it looks like ranged combat is something for higher-levels and raids rather than low level soloing.

Basically low level guns are rubbish and ammo costs are truely awful.

Once you get past the level 50 barrier though, ranged weapons rapidly start to catch up with thier melee and magic counterparts. Ranged weapons fire very rarely misses, and generally hits for full damage - something which melee and magic distinctly starts to not do as the mobs get tougher!

Better quality mats also make for a big, big difference - not so much with the ammo, but mainly with the guns themselves (higher speed, longer range, higher damage). General purpose everyday ammo can be crafted from vendor mats and is only slightly inferior to that made from harvested mats (which I guess you'd save for "special occasions").

By level 50 you should be making enough money that the cost of ammo, if not irrelavent, is certainly not a huge issue (I've now hit the point where the cash haul off an hours hunting exceeds the cost of the ammo used).

It should also be noted that ranged weapons are far better economically against certain types of mobs than others (i.e. High damage/low hp mobs like Ragus, rather than Low damage/High hp mobs like Kipee).

And the extra fighting skill trees are not to be sniffed at.

The more I dig into it, the more ranged weapons look like something to look into after you have progressed in the game a bit - not straight off Newbie Island!
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borguk
Posts: 386
Joined: Fri Sep 24, 2004 3:53 pm

Re: Ranged Weapons and Ammo

Post by borguk »

I found a way to fight better tonight using the pistol, im not saying what as they might consider it a bug.

However the ammo sure runs out quick and is too costly to make versus return. I had 1 pack made from all choice mats and the damage per shot was 53, versus shop mats which are 12-20 thats a major difference.
Een
Matis Forager, Armourer and Weapon Crafter
Jack of all trades master of none.
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