borguk wrote:Also your character fails to dodge when being attacked, I mean hes carrying a pistol he should still be able to dodge between shots.
I guess that was in beta - certaiinly I have no problems dodging ATM

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Ranged is interesting in that the further I get into it the more it looks like ranged combat is something for higher-levels and raids rather than low level soloing.
Basically low level guns are rubbish and ammo costs are truely awful.
Once you get past the level 50 barrier though, ranged weapons rapidly start to catch up with thier melee and magic counterparts. Ranged weapons fire very rarely misses, and generally hits for full damage - something which melee and magic distinctly starts to not do as the mobs get tougher!
Better quality mats also make for a big, big difference - not so much with the ammo, but mainly with the guns themselves (higher speed, longer range, higher damage). General purpose everyday ammo can be crafted from vendor mats and is only slightly inferior to that made from harvested mats (which I guess you'd save for "special occasions").
By level 50 you should be making enough money that the cost of ammo, if not irrelavent, is certainly not a huge issue (I've now hit the point where the cash haul off an hours hunting exceeds the cost of the ammo used).
It should also be noted that ranged weapons are far better economically against certain types of mobs than others (i.e. High damage/low hp mobs like Ragus, rather than Low damage/High hp mobs like Kipee).
And the extra fighting skill trees are not to be sniffed at.
The more I dig into it, the more ranged weapons look like something to look into after you have progressed in the game a bit - not straight off Newbie Island!