How many Landmarks do you need?

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How many landmarks do you need?

Just a few more would be great!
2
2%
20-30
5
5%
30-50
16
17%
50+
71
76%
 
Total votes: 94

User avatar
lawrence
Posts: 1238
Joined: Tue Sep 21, 2004 9:00 am

How many Landmarks do you need?

Post by lawrence »

The friendly folks over at Nevrax have asked us to gather some feedback about the ideal amount of landmarks you can place in the game.

How many landmarks do you need? How many would be just right? How many is too much and would just create a mess?

Harvesters, let us know! :)
User avatar
lazarus
Posts: 289
Joined: Tue Sep 21, 2004 4:39 pm

Re: How many Landmarks do you need?

Post by lazarus »

I'd say 30 to 50 would be enough personally. Any more than that and you start to confuse yourself with the forest of little flags on your map :-)

What would be very cool (I think) would be if you could place say 50 landmarks on each land, ie 50 in Matis, 50 in Fyros etc

*digs out 5000km deposit tracking stanza*
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predzz
Posts: 111
Joined: Wed Sep 22, 2004 2:45 pm

Re: How many Landmarks do you need?

Post by predzz »

the more the better!
i was a harvester in beta tryker lands and after a while its impossible to mark all the spots.
once i found most of the excellent places in liberty lakes i had to start deleting all the choice spots or put like 1 flag near avendale which has all the names of the choice mats found in avendale, and then try to find the spots from memory.
however these landmarks weren't even including all the different uncraftable materials that will be needed later on for missions nor any landmarks on the outer regions of tryker mainland...
User avatar
ozric
Posts: 538
Joined: Tue Sep 21, 2004 2:26 am

Re: How many Landmarks do you need?

Post by ozric »

30-50 would be about right. :)
User avatar
Nirvy
Posts: 159
Joined: Thu Sep 16, 2004 6:53 pm

Re: How many Landmarks do you need?

Post by Nirvy »

the more the better imo.

In my 5 days in game i have already used up the ones i get to mark places of interest. I havent even got around to marking common mob locations.
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saifer
Posts: 12
Joined: Sat Sep 25, 2004 5:09 pm

Re: How many Landmarks do you need?

Post by saifer »

Just out of interest...how do you place landmarks?
User avatar
Cilar
Posts: 221
Joined: Thu Sep 16, 2004 5:11 pm

Re: How many Landmarks do you need?

Post by Cilar »

saifer wrote:Just out of interest...how do you place landmarks?
right clic on the map
User avatar
Seether
Posts: 26
Joined: Thu Sep 16, 2004 7:07 pm

Re: How many Landmarks do you need?

Post by Seether »

over 50 :) please :cool:

Seether
User avatar
ayne31
Posts: 612
Joined: Thu Sep 23, 2004 5:11 pm

Re: How many Landmarks do you need?

Post by ayne31 »

With so many stuff to harvest I allready ran out of LM on refugee island.

And another thing - the spawning points are "spamming" the map and make it near to impossible to put a landmark even close to a city :(
User avatar
vguerin
Posts: 2025
Joined: Wed Sep 22, 2004 6:13 pm

Re: How many Landmarks do you need?

Post by vguerin »

lawrence wrote:How many landmarks do you need? How many would be just right? How many is too much and would just create a mess?

Harvesters, let us know! :)
Lawrence, thank you so much for putting this out there... lord only know why it isn't in our NA threads as well. There is not only a need for many more landmarks, but a way to group/classify them. If we had a way to make our own tabs on the radar, as well as drop different colored flags & symbols it would be MUCH MUCH easier for classification.

I would also like to have the ability to right click the ground (where we currently have "free look, move, emotes" and be able to drop a marker. With the new harvesting system you literally have to be on the perfect spot to oftentimes find what your looking for. Trying laying a marker down with the current system, even with maximum map zoom and you'll not come as close as you may like. Now to complete the wishlist, right clicking on the map landmarks should have (where currently we have "remove, rename, target in compass") an option to "display on ground" to have maybe an animated X appear in front of you, to work hand in hand with the previous addition for the precision you want.

You asked :)

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