What does this mean? I am 14 and know next 2 nothin about PCs.
Log with no filter:
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2004/11/26 17:47:06 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=147) at level 1 (channel 0)
2004/11/26 17:47:06 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=83) at level 1 (channel 0)
2004/11/26 17:47:06 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=275) at level 1 (channel 0)
2004/11/26 17:47:06 client_ryzom_rd.exe DBG 255380 impulse_decoder.cpp 82 : CLIMPD: at level 1 (channel 0), 4 actions (ReceivedAck=11281/lastAck=11280/nextSentPacket=11282)
2004/11/26 17:47:06 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=243) at level 2 (channel 0)
2004/11/26 17:47:06 client_ryzom_rd.exe DBG 255380 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 0), 1 actions (ReceivedAck=11281/lastAck=11278/nextSentPacket=11282)
2004/11/26 17:47:06 client_ryzom_rd.exe DBG 255380 net_manager.cpp 524 : <impulseDynString> Received CHAT, put in buffer : waiting association
2004/11/26 17:47:06 client_ryzom_rd.exe INF 255380 string_manager_client.cpp 499 : DynString 2255473045 available : [&SYS&You are now at full health.]
2004/11/26 17:47:06 client_ryzom_rd.exe DBG 255380 net_manager.cpp 524 : <impulseDynString> Received CHAT, put in buffer : waiting association
2004/11/26 17:47:06 client_ryzom_rd.exe INF 255380 string_manager_client.cpp 499 : DynString 2255473075 available : [&DG& Furious Madakam hits your arms for 361 (509) damage.]
2004/11/26 17:47:06 client_ryzom_rd.exe DBG 255380 cdb_synchronised.cpp 167 : Update DB
2004/11/26 17:47:06 client_ryzom_rd.exe DBG 255380 net_manager.cpp 503 : <impulseChat> Received CHAT : You are now at full health.
2004/11/26 17:47:06 client_ryzom_rd.exe DBG 255380 net_manager.cpp 503 : <impulseChat> Received CHAT : Furious Madakam hits your arms for 361 (509) damage.
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 udp_sock.cpp 174 : LNETL0: Socket 1952 received 271 bytes from peer 213.208.119.199:47851 (213.208.119.199)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=59) at level 1 (channel 1)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=83) at level 1 (channel 1)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=275) at level 1 (channel 1)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 impulse_decoder.cpp 82 : CLIMPD: at level 1 (channel 1), 3 actions (ReceivedAck=11281/lastAck=11281/nextSentPacket=11283)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=267) at level 2 (channel 1)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 1), 1 actions (ReceivedAck=11281/lastAck=11279/nextSentPacket=11283)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 net_manager.cpp 524 : <impulseDynString> Received CHAT, put in buffer : waiting association
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 string_manager_client.cpp 499 : DynString 2255473099 available : [&DGM&You hit Furious Madakam's body for 245 (326) points of damage.]
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 cdb_synchronised.cpp 167 : Update DB
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 net_manager.cpp 503 : <impulseChat> Received CHAT : You hit Furious Madakam's body for 245 (326) points of damage.
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 udp_sock.cpp 174 : LNETL0: Socket 1952 received 183 bytes from peer 213.208.119.199:47851 (213.208.119.199)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=83) at level 1 (channel 0)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=179) at level 1 (channel 0)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=59) at level 1 (channel 0)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=59) at level 1 (channel 0)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 impulse_decoder.cpp 82 : CLIMPD: at level 1 (channel 0), 4 actions (ReceivedAck=11283/lastAck=11282/nextSentPacket=11284)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=267) at level 2 (channel 2)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 2), 1 actions (ReceivedAck=11283/lastAck=11280/nextSentPacket=11284)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 net_manager.cpp 524 : <impulseDynString> Received CHAT, put in buffer : waiting association
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 string_manager_client.cpp 499 : DynString 2255473109 available : [&SPL&Inf succesfully casts a spell on you.]
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 cdb_synchronised.cpp 167 : Update DB
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 net_manager.cpp 503 : <impulseChat> Received CHAT : Inf succesfully casts a spell on you.
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 udp_sock.cpp 174 : LNETL0: Socket 1952 received 120 bytes from peer 213.208.119.199:47851 (213.208.119.199)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=139) at level 2 (channel 3)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 3), 1 actions (ReceivedAck=11284/lastAck=11277/nextSentPacket=11285)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 cdb_synchronised.cpp 167 : Update DB
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 udp_sock.cpp 174 : LNETL0: Socket 1952 received 224 bytes from peer 213.208.119.199:47851 (213.208.119.199)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=59) at level 1 (channel 0)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 impulse_decoder.cpp 82 : CLIMPD: at level 1 (channel 0), 1 actions (ReceivedAck=11285/lastAck=11284/nextSentPacket=11286)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=219) at level 2 (channel 0)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 0), 1 actions (ReceivedAck=11285/lastAck=11282/nextSentPacket=11286)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 cdb_synchronised.cpp 167 : Update DB
2004/11/26 17:47:07 client_ryzom_rd.exe WRN 255380 projectile_manager.cpp 457 : Invalid bone : Bip01 Spine2. Using entity pos instead
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 udp_sock.cpp 174 : LNETL0: Socket 1952 received 97 bytes from peer 213.208.119.199:47851 (213.208.119.199)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=59) at level 1 (channel 1)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 impulse_decoder.cpp 82 : CLIMPD: at level 1 (channel 1), 1 actions (ReceivedAck=11286/lastAck=11283/nextSentPacket=11287)
2004/11/26 17:47:07 client_ryzom_rd.exe WRN 255380 animation_state.cpp 102 : CAnimationState:chooseAnim: next animation index(30) is invalid
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User Crash Callback:
-------------------------------
UserId: 68982
ShardId: 103
Player Name: 'Henhouse'
UserPosition: 3276.04 -2300.86 -12.38
ViewPosition: 3276.04 -2300.86 -12.38
Time in game: 0h 40min 21sec
LocalTime: 2004/11/26 17:47:13
ServerTick: 60639765
ConnectState: Connected
LocalAddress: :3883 (10.0.0.3)
Language: English
ClientVersion: 1.1.0.728
PatchVersion: 00025
Client is online
Memory: 54mB/511mB
Process Virtual Memory: 734mB
NeL Memory: 0B
OS: Microsoft Windows XP Service Pack 1 (Build 2600) (5.1 2600)
Processor: Intel(R) Pentium(R) 4 CPU 2.66GHz / x86 Family 15 Model 2 Stepping 7 / GenuineIntel / 2672MHz / 1 Processors found
CPUID: bfebfbff
HT: YES
CpuMask: 1
NeL3D: Direct3d / nv4_disp.dll / Medion GeForce4 MX 420/440SE / \\.\DISPLAY1 / driver version : 6.13.10.3150
3DCard: Medion GeForce4 MX 420/440SE, version 3.1.5.0
Sound mixer:
Playing sources: 74
Available tracks: 1
Used tracks: 31
Muted sources: 3
Sources waiting for play: 0
HighestPri: 0 / 2
HighPri: 0 / 4
MidPri: 31 / 6
LowPri: 0 / 8
FreeTracks: 1 / 32
Average update time: 0.000041 msec
Average create time: 0.000022 msec
Estimated CPU: 0.000588%%
Sound driver:
FMod Driver
3d hw buffers: 31
2d hw buffers: 32
-------------------------------
Please!!!! Someone tell me!
Re: Please!!!! Someone tell me!
Its a log of what you were doing before the game crashed. Unless you can no longer play the game, just ignore it
Re: Please!!!! Someone tell me!
Sprite it keeps happening again and again I dont know how much more I can take.sprite wrote:Its a log of what you were doing before the game crashed. Unless you can no longer play the game, just ignore it
Henhouse- Matis Clan Omnis
Re: Please!!!! Someone tell me!
You are not the only one with the problem. But after having talked with GM for 30 minutes about the continous crashes, and having allready tried, ALL the suggestions given.
I found the only way to prevent the game from crashing was to not run it. Strangely though, as the crashes started after last patch, and the reason I were given was outdated Drivers (Updated them).
The sound (turned it of, and I got a SB Audigy, which should be an up to date sound card).
The gfx (Turned all settings to minimum, and the card is within their supported cards being a GeForce 4 with 128mb video memory).
I found the only way to prevent the game from crashing was to not run it. Strangely though, as the crashes started after last patch, and the reason I were given was outdated Drivers (Updated them).
The sound (turned it of, and I got a SB Audigy, which should be an up to date sound card).
The gfx (Turned all settings to minimum, and the card is within their supported cards being a GeForce 4 with 128mb video memory).
Re: Please!!!! Someone tell me!
I'm afraid I haven't got a friggin clue about a solution; I assume you have emailed tech support?shmsw wrote:Sprite it keeps happening again and again I dont know how much more I can take.
Re: Please!!!! Someone tell me!
Well I don't really want to be sarcastic, but I have the same problem, and emailing with the tech-support was no real help. I guess although it's a common problem even they don't really know why it's happening. I have NVidia GeForce 3 Ti 200 with an integrated sound codec, but nothing helped so far. I tried everything thinkable (and some unthinkable too ) and it still crashes. So the only thing to do is hope, they figure it out slowly. Or maybe it's some kind of a test, how long we can hold this out?
Re: Please!!!! Someone tell me!
Sound seem to be the main cause of crashing in my experience.
Have you tried disabling sound?
Have you tried disabling sound?
Re: Please!!!! Someone tell me!
borg9 wrote:Sound seem to be the main cause of crashing in my experience.
Have you tried disabling sound?
no i havnt but i will try thanks to all you guys you have been very helpful