Please!!!! Someone tell me!

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shmsw
Posts: 32
Joined: Mon Sep 27, 2004 8:39 pm

Please!!!! Someone tell me!

Post by shmsw »

What does this mean? I am 14 and know next 2 nothin about PCs.

Log with no filter:
-------------------------------
2004/11/26 17:47:06 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=147) at level 1 (channel 0)
2004/11/26 17:47:06 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=83) at level 1 (channel 0)
2004/11/26 17:47:06 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=275) at level 1 (channel 0)
2004/11/26 17:47:06 client_ryzom_rd.exe DBG 255380 impulse_decoder.cpp 82 : CLIMPD: at level 1 (channel 0), 4 actions (ReceivedAck=11281/lastAck=11280/nextSentPacket=11282)
2004/11/26 17:47:06 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=243) at level 2 (channel 0)
2004/11/26 17:47:06 client_ryzom_rd.exe DBG 255380 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 0), 1 actions (ReceivedAck=11281/lastAck=11278/nextSentPacket=11282)
2004/11/26 17:47:06 client_ryzom_rd.exe DBG 255380 net_manager.cpp 524 : <impulseDynString> Received CHAT, put in buffer : waiting association
2004/11/26 17:47:06 client_ryzom_rd.exe INF 255380 string_manager_client.cpp 499 : DynString 2255473045 available : [&SYS&You are now at full health.]
2004/11/26 17:47:06 client_ryzom_rd.exe DBG 255380 net_manager.cpp 524 : <impulseDynString> Received CHAT, put in buffer : waiting association
2004/11/26 17:47:06 client_ryzom_rd.exe INF 255380 string_manager_client.cpp 499 : DynString 2255473075 available : [&DG& Furious Madakam hits your arms for 361 (509) damage.]
2004/11/26 17:47:06 client_ryzom_rd.exe DBG 255380 cdb_synchronised.cpp 167 : Update DB
2004/11/26 17:47:06 client_ryzom_rd.exe DBG 255380 net_manager.cpp 503 : <impulseChat> Received CHAT : You are now at full health.
2004/11/26 17:47:06 client_ryzom_rd.exe DBG 255380 net_manager.cpp 503 : <impulseChat> Received CHAT : Furious Madakam hits your arms for 361 (509) damage.
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 udp_sock.cpp 174 : LNETL0: Socket 1952 received 271 bytes from peer 213.208.119.199:47851 (213.208.119.199)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=59) at level 1 (channel 1)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=83) at level 1 (channel 1)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=275) at level 1 (channel 1)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 impulse_decoder.cpp 82 : CLIMPD: at level 1 (channel 1), 3 actions (ReceivedAck=11281/lastAck=11281/nextSentPacket=11283)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=267) at level 2 (channel 1)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 1), 1 actions (ReceivedAck=11281/lastAck=11279/nextSentPacket=11283)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 net_manager.cpp 524 : <impulseDynString> Received CHAT, put in buffer : waiting association
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 string_manager_client.cpp 499 : DynString 2255473099 available : [&DGM&You hit Furious Madakam's body for 245 (326) points of damage.]
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 cdb_synchronised.cpp 167 : Update DB
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 net_manager.cpp 503 : <impulseChat> Received CHAT : You hit Furious Madakam's body for 245 (326) points of damage.
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 udp_sock.cpp 174 : LNETL0: Socket 1952 received 183 bytes from peer 213.208.119.199:47851 (213.208.119.199)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=83) at level 1 (channel 0)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=179) at level 1 (channel 0)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=59) at level 1 (channel 0)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=59) at level 1 (channel 0)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 impulse_decoder.cpp 82 : CLIMPD: at level 1 (channel 0), 4 actions (ReceivedAck=11283/lastAck=11282/nextSentPacket=11284)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=267) at level 2 (channel 2)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 2), 1 actions (ReceivedAck=11283/lastAck=11280/nextSentPacket=11284)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 net_manager.cpp 524 : <impulseDynString> Received CHAT, put in buffer : waiting association
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 string_manager_client.cpp 499 : DynString 2255473109 available : [&SPL&Inf succesfully casts a spell on you.]
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 cdb_synchronised.cpp 167 : Update DB
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 net_manager.cpp 503 : <impulseChat> Received CHAT : Inf succesfully casts a spell on you.
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 udp_sock.cpp 174 : LNETL0: Socket 1952 received 120 bytes from peer 213.208.119.199:47851 (213.208.119.199)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=139) at level 2 (channel 3)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 3), 1 actions (ReceivedAck=11284/lastAck=11277/nextSentPacket=11285)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 cdb_synchronised.cpp 167 : Update DB
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 udp_sock.cpp 174 : LNETL0: Socket 1952 received 224 bytes from peer 213.208.119.199:47851 (213.208.119.199)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=59) at level 1 (channel 0)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 impulse_decoder.cpp 82 : CLIMPD: at level 1 (channel 0), 1 actions (ReceivedAck=11285/lastAck=11284/nextSentPacket=11286)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=219) at level 2 (channel 0)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 0), 1 actions (ReceivedAck=11285/lastAck=11282/nextSentPacket=11286)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 cdb_synchronised.cpp 167 : Update DB
2004/11/26 17:47:07 client_ryzom_rd.exe WRN 255380 projectile_manager.cpp 457 : Invalid bone : Bip01 Spine2. Using entity pos instead
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 udp_sock.cpp 174 : LNETL0: Socket 1952 received 97 bytes from peer 213.208.119.199:47851 (213.208.119.199)
2004/11/26 17:47:07 client_ryzom_rd.exe INF 255380 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=59) at level 1 (channel 1)
2004/11/26 17:47:07 client_ryzom_rd.exe DBG 255380 impulse_decoder.cpp 82 : CLIMPD: at level 1 (channel 1), 1 actions (ReceivedAck=11286/lastAck=11283/nextSentPacket=11287)
2004/11/26 17:47:07 client_ryzom_rd.exe WRN 255380 animation_state.cpp 102 : CAnimationState:chooseAnim: next animation index(30) is invalid
-------------------------------
User Crash Callback:
-------------------------------
UserId: 68982
ShardId: 103
Player Name: 'Henhouse'
UserPosition: 3276.04 -2300.86 -12.38
ViewPosition: 3276.04 -2300.86 -12.38
Time in game: 0h 40min 21sec
LocalTime: 2004/11/26 17:47:13
ServerTick: 60639765
ConnectState: Connected
LocalAddress: :3883 (10.0.0.3)
Language: English
ClientVersion: 1.1.0.728
PatchVersion: 00025
Client is online
Memory: 54mB/511mB
Process Virtual Memory: 734mB
NeL Memory: 0B
OS: Microsoft Windows XP Service Pack 1 (Build 2600) (5.1 2600)
Processor: Intel(R) Pentium(R) 4 CPU 2.66GHz / x86 Family 15 Model 2 Stepping 7 / GenuineIntel / 2672MHz / 1 Processors found
CPUID: bfebfbff
HT: YES
CpuMask: 1
NeL3D: Direct3d / nv4_disp.dll / Medion GeForce4 MX 420/440SE / \\.\DISPLAY1 / driver version : 6.13.10.3150
3DCard: Medion GeForce4 MX 420/440SE, version 3.1.5.0
Sound mixer:
Playing sources: 74
Available tracks: 1
Used tracks: 31
Muted sources: 3
Sources waiting for play: 0
HighestPri: 0 / 2
HighPri: 0 / 4
MidPri: 31 / 6
LowPri: 0 / 8
FreeTracks: 1 / 32
Average update time: 0.000041 msec
Average create time: 0.000022 msec
Estimated CPU: 0.000588%%
Sound driver:
FMod Driver
3d hw buffers: 31
2d hw buffers: 32
-------------------------------
User avatar
sprite
Posts: 3169
Joined: Thu Sep 23, 2004 12:36 pm

Re: Please!!!! Someone tell me!

Post by sprite »

Its a log of what you were doing before the game crashed. Unless you can no longer play the game, just ignore it :)
"the" spriteh
SoTR
[size=-4]Read it, know it, live it
Remember kids, IOWIYAFOO![/size]
shmsw
Posts: 32
Joined: Mon Sep 27, 2004 8:39 pm

Re: Please!!!! Someone tell me!

Post by shmsw »

sprite wrote:Its a log of what you were doing before the game crashed. Unless you can no longer play the game, just ignore it :)
Sprite it keeps happening again and again I dont know how much more I can take.

Henhouse- Matis Clan Omnis
rihze
Posts: 8
Joined: Mon Nov 08, 2004 8:20 pm

Re: Please!!!! Someone tell me!

Post by rihze »

You are not the only one with the problem. But after having talked with GM for 30 minutes about the continous crashes, and having allready tried, ALL the suggestions given.

I found the only way to prevent the game from crashing was to not run it. Strangely though, as the crashes started after last patch, and the reason I were given was outdated Drivers (Updated them).

The sound (turned it of, and I got a SB Audigy, which should be an up to date sound card).

The gfx (Turned all settings to minimum, and the card is within their supported cards being a GeForce 4 with 128mb video memory).
User avatar
sprite
Posts: 3169
Joined: Thu Sep 23, 2004 12:36 pm

Re: Please!!!! Someone tell me!

Post by sprite »

shmsw wrote:Sprite it keeps happening again and again I dont know how much more I can take.
I'm afraid I haven't got a friggin clue about a solution; I assume you have emailed tech support?
"the" spriteh
SoTR
[size=-4]Read it, know it, live it
Remember kids, IOWIYAFOO![/size]
tommedve
Posts: 11
Joined: Tue Nov 16, 2004 10:43 pm

Re: Please!!!! Someone tell me!

Post by tommedve »

Well I don't really want to be sarcastic, but I have the same problem, and emailing with the tech-support was no real help. I guess although it's a common problem even they don't really know why it's happening. I have NVidia GeForce 3 Ti 200 with an integrated sound codec, but nothing helped so far. I tried everything thinkable (and some unthinkable too :) ) and it still crashes. So the only thing to do is hope, they figure it out slowly. Or maybe it's some kind of a test, how long we can hold this out? :)
User avatar
borg9
Posts: 1976
Joined: Tue Sep 28, 2004 11:47 am

Re: Please!!!! Someone tell me!

Post by borg9 »

Sound seem to be the main cause of crashing in my experience.

Have you tried disabling sound?
Relocated to www.unnatural-selection.org
Neun

gyelex
Posts: 2
Joined: Thu Sep 30, 2004 5:54 pm

Re: Please!!!! Someone tell me!

Post by gyelex »

borg9 wrote:Sound seem to be the main cause of crashing in my experience.

Have you tried disabling sound?

no i havnt but i will try thanks to all you guys you have been very helpful
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