Quick Question

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sygma
Posts: 34
Joined: Mon Oct 30, 2006 10:35 pm

Quick Question

Post by sygma »

In a guild there are High Officers, Officers and Leaders.
I'm confused on what each can do and how many you can have.
Can anyone just quickly go over it?
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Solaya
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Joined: Thu Sep 16, 2004 9:00 am

Re: Quick Question

Post by Solaya »

Leader - kick, invite, promote, demote members, officers, highofficers. acess guildinventory, declare wars, troup management for outposts.

High Officers - kick, invite, promote, demote members, officers, acess guildinventory, declare wars, troup management for outposts.

Officers - kick and invite members.
Solaya
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ruslan
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Joined: Fri Apr 29, 2005 10:54 pm

Re: Quick Question

Post by ruslan »

1 Leader

5% High Officers

10% Officers

Leader can also declare guild allegences.
thlau
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Re: Quick Question

Post by thlau »

Solaya wrote:Leader - kick, invite, promote, demote members, officers, highofficers. acess guildinventory, declare wars, troup management for outposts.
Leader can promote guildleader, too. And demote her/himself
Trini - Darkmoor Rangers
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sygma
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Re: Quick Question

Post by sygma »

Ah ok thanks.

Leader can promote guildleader, too? what do you mean?
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ruslan
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Re: Quick Question

Post by ruslan »

If the guild was to change leader, it can only be done by the current leader, by promoting someone else into that position.
philu
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Re: Quick Question

Post by philu »

When you create a guild, you get 1 High Officer and 1 Officer
ruslan wrote:5% High Officers
That's another HO every 20 members (21, 41...)
ruslan wrote:10% Officers
That's another officer every 10 members (11, 21, 31....)
ruslan wrote:Leader can also declare guild allegences.
This is not actually a game mechanic though, just an RP thing.
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katriell wrote:You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
iwojimmy
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Re: Quick Question

Post by iwojimmy »

philu wrote:...., 31....)



This is not actually a game mechanic though, just an RP thing.
actually, I think they meant faction allegiance
philu
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Re: Quick Question

Post by philu »

iwojimmy wrote:actually, I think they meant faction allegiance
Ah yes, silly me. :D

Yes the GL is also the only one that can set the Faction and Civilisation allegiance of the guild by doing the rites.
Elder Of Atys (ask nicely and I'll do the breakdance for you!)

All posts are In Person (Not IC, not OOC, not Rp, just me!)

Chasing the DING!
katriell wrote:You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
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