In a guild there are High Officers, Officers and Leaders.
I'm confused on what each can do and how many you can have.
Can anyone just quickly go over it?
Quick Question
Re: Quick Question
Leader - kick, invite, promote, demote members, officers, highofficers. acess guildinventory, declare wars, troup management for outposts.
High Officers - kick, invite, promote, demote members, officers, acess guildinventory, declare wars, troup management for outposts.
Officers - kick and invite members.
High Officers - kick, invite, promote, demote members, officers, acess guildinventory, declare wars, troup management for outposts.
Officers - kick and invite members.
Re: Quick Question
1 Leader
5% High Officers
10% Officers
Leader can also declare guild allegences.
5% High Officers
10% Officers
Leader can also declare guild allegences.
Erimos
Re: Quick Question
Leader can promote guildleader, too. And demote her/himselfSolaya wrote:Leader - kick, invite, promote, demote members, officers, highofficers. acess guildinventory, declare wars, troup management for outposts.
Trini - Darkmoor Rangers
Re: Quick Question
Ah ok thanks.
Leader can promote guildleader, too? what do you mean?
Leader can promote guildleader, too? what do you mean?
Re: Quick Question
If the guild was to change leader, it can only be done by the current leader, by promoting someone else into that position.
Erimos
Re: Quick Question
When you create a guild, you get 1 High Officer and 1 Officer
That's another HO every 20 members (21, 41...)ruslan wrote:5% High Officers
That's another officer every 10 members (11, 21, 31....)ruslan wrote:10% Officers
This is not actually a game mechanic though, just an RP thing.ruslan wrote:Leader can also declare guild allegences.
Elder Of Atys (ask nicely and I'll do the breakdance for you!)
All posts are In Person (Not IC, not OOC, not Rp, just me!)
Chasing the DING!
All posts are In Person (Not IC, not OOC, not Rp, just me!)
Chasing the DING!
katriell wrote:You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
Re: Quick Question
actually, I think they meant faction allegiancephilu wrote:...., 31....)
This is not actually a game mechanic though, just an RP thing.
Re: Quick Question
Ah yes, silly me.iwojimmy wrote:actually, I think they meant faction allegiance

Yes the GL is also the only one that can set the Faction and Civilisation allegiance of the guild by doing the rites.
Elder Of Atys (ask nicely and I'll do the breakdance for you!)
All posts are In Person (Not IC, not OOC, not Rp, just me!)
Chasing the DING!
All posts are In Person (Not IC, not OOC, not Rp, just me!)
Chasing the DING!
katriell wrote:You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.