Does anyone else get tired of Ryzom's 1 dimensional combat system?

Come in, pull up a chair, let's discuss all things Ryzom-related.
fire4321
Posts: 6
Joined: Sat Sep 16, 2006 10:04 am

Does anyone else get tired of Ryzom's 1 dimensional combat system?

Post by fire4321 »

damage damage Heal damage damage Heal damage damage Heal
The only combat role currently worth doing in Ryzom

Yes Ryzom does have quite a dynamic system in place, in Theory. In Practice on the other hand, the only skills/abilities worth performing are: big nukes, big weapons, big heals.

Offensive Affliction, Defensive Affliction, fast Weapons, ranged weapons, aimed shots, its all there, but currently have no "real" use. yes they can be grinded for the sake of grinding, for amusement, or showing off to newbies,
but your never going to save the day with any of these skills, you will never save your teammates or yourself with these skills, and at the "very most" these skills don't bring anything to a situation that big nukes, big weapons, big heals can not handle more efficiently.

Affliction and link type spells, I know that amplifier power does not have any effect on them, only the speed of the amp will have an effect. not saying amp power should or shouldn't have an effect, I'm not a Ryzom dev, but just wanted to point that out nonetheless.
best example of using affliction is casting madness on a boss to help the tank, but still at the end of the day you'll help your teammates better with big nukes, big weapons, big heals.

Fast and ranged weapons probably can tie in with aimed shots to be of more practical use, which in theory it's how it currently works, the more hits the better chance of a critical. but it's still not quite working in practice.
best example, Hold aggro with fast weapons? that's right BN, BW, BH.

In conclusion, Combat currently is very 1 dimensional, meaning offensive is the only useful tactic.
even as a healer, your primary goal is to give damage dealers the ability to deal more damage, as opposed to playing defensively, where you would act as a shield for your team.
If the current system was fully functional, abilities like Afflictions and Aimed shots would give players many more useful tactics in any given situation, with the end result hopefully being more fun :) .
The system for it is in place, it's not broken, it just needs to be tweaked a little, which I think should be a much higher priority on players minds, as opposed to adding new features to the game.

so who's with me?
User avatar
katriell
Posts: 2479
Joined: Mon May 16, 2005 1:36 am

Re: Does anyone else get tired of Ryzom's 1 dimensional combat system?

Post by katriell »

Not true. ;)
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)

ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
User avatar
ffxjosh
Posts: 933
Joined: Thu Apr 21, 2005 5:58 pm

Re: Does anyone else get tired of Ryzom's 1 dimensional combat system?

Post by ffxjosh »

fire4321 wrote: Offensive Affliction, Defensive Affliction, fast Weapons, ranged weapons, aimed shots, its all there, but currently have no "real" use. yes they can be grinded for the sake of grinding, for amusement, or showing off to newbies,
but your never going to save the day with any of these skills, you will never save your teammates or yourself with these skills, and at the "very most" these skills don't bring anything to a situation that big nukes, big weapons, big heals can not handle more efficiently.
thats not true. affliction spells ARE VERY useful - both in PvP AND PvE. IF you team with an afflictionist at your level, if they use stun. not only does that take away from the amout of heals that the healer has to do, but the mob gets hit way more often.

If your group is spawnd on, fear will help clear a path - same for bosses, if the boss is overwhenlimg, you can fear it away, heal up and prepare for it to return.

Madness means no dmg taken but the mob dies. how can this be bad?!

and so on. I think maybe you just need to spend more time with afflctions.
fire4321 wrote: Affliction and link type spells, I know that amplifier power does not have any effect on them, only the speed of the amp will have an effect.
Thats not true either. try an 20% affliction power amp then try an 100% affliction power amp.. I think you will notice the difference..

Range - i have no idea because i was too busy spending my time on craft,forage,all 4 magic skills and my 2H melee ;)
Tyilin (formally known as Anatti, who was formally known as Tyilin) - Currently Playing Alt.

The First Homin to win the Shield of Presteige

Created theRyzom mooning and the Naughty Spriteh Videos



User avatar
ffxjosh
Posts: 933
Joined: Thu Apr 21, 2005 5:58 pm

Re: Does anyone else get tired of Ryzom's 1 dimensional combat system?

Post by ffxjosh »

katriell wrote:Not true. ;)

Lol i spent 5 mins typing when u said it in maybe 7 seconds... :p
Tyilin (formally known as Anatti, who was formally known as Tyilin) - Currently Playing Alt.

The First Homin to win the Shield of Presteige

Created theRyzom mooning and the Naughty Spriteh Videos



User avatar
sehracii
Posts: 1185
Joined: Sun Feb 20, 2005 11:00 am

Re: Does anyone else get tired of Ryzom's 1 dimensional combat system?

Post by sehracii »

I understand what Fire is saying, and while I don't completely agree, I do believe there is room to improve affs/fast weapons/ranged weapons so they can play more important roles.

To prove my point you never wander into any zone and here over region chat:
"Team looking for afflictionist"
or
"Team looking for ranger for hunt"

ffxjosh wrote: Thats not true either. try an 20% affliction power amp then try an 100% affliction power amp.. I think you will notice the difference..
The ONLY difference of amp power on afflictions is higher power means less sap drain for holding a link. Pretty minor, as you spend mroe casting then holding. Although those top stuns can be nasty drain....
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"

Karavaneer - Arispotle
Reapers of the Dark
User avatar
ambika
Posts: 272
Joined: Wed Nov 10, 2004 6:00 am

Re: Does anyone else get tired of Ryzom's 1 dimensional combat system?

Post by ambika »

Also to add to the 2 posters before me, big heals isn't always the best thing. Big heals drain alot if not done right. I would rather have a healer that knows how to balance their heals right over someone that just spams huge heals and needs to have their stats replenished. I have one whole bar dedicated to healing. I hate overhealing (aka big heals). A waste of stats.
User avatar
aardnebb
Posts: 705
Joined: Mon Oct 31, 2005 7:18 am

Re: Does anyone else get tired of Ryzom's 1 dimensional combat system?

Post by aardnebb »

fire4321 wrote: Offensive Affliction, Defensive Affliction, fast Weapons, ranged weapons, aimed shots, its all there, but currently have no "real" use. yes they can be grinded for the sake of grinding, for amusement, or showing off to newbies,
but your never going to save the day with any of these skills, you will never save your teammates or yourself with these skills, and at the "very most" these skills don't bring anything to a situation that big nukes, big weapons, big heals can not handle more efficiently.
Not true, all of these skills are useful, but in specific situations that are less common than the "big heal big damage" skills. These skills are all MORE useful than those in the right situation. But they require skilled use from the player, this may take time to develop.

Exception: as far as I know, slow attack/slow movement isnt used really. There may be situations for it, but I havent seen/discovered them.
fire4321 wrote:Affliction and link type spells, I know that amplifier power does not have any effect on them, only the speed of the amp will have an effect. not saying amp power should or shouldn't have an effect, I'm not a Ryzom dev, but just wanted to point that out nonetheless.
best example of using affliction is casting madness on a boss to help the tank, but still at the end of the day you'll help your teammates better with big nukes, big weapons, big heals.
The power of the amps reduces the Sap cost per tick of the link spell.
fire4321 wrote:Fast and ranged weapons probably can tie in with aimed shots to be of more practical use, which in theory it's how it currently works, the more hits the better chance of a critical. but it's still not quite working in practice.
best example, Hold aggro with fast weapons? that's right BN, BW, BH.
It does work in practice, its just a little more difficult than big damage big heal. But the effects are worth the effort.
Wallo
Omega V
User avatar
tigrus
Posts: 1344
Joined: Mon Jul 31, 2006 2:18 pm

Re: Does anyone else get tired of Ryzom's 1 dimensional combat system?

Post by tigrus »

fire4321 wrote:, ranged weapons,
so who's with me?
Youve obviously havent a clue about what a 250 launcher does to a group of healers.....
Sun Ce, The Devil of Arispotle.
The Sexiest beast alive.
A living Legend.
Alpha and the Omega
&
King of the Universe
"So in a few moments Sun Ce had disposed of two enemies, one crushed to death and one frightened to death. Thereafter Sun Ce was called the Little Prince.!"
User avatar
0balgus0
Posts: 165
Joined: Tue Jan 31, 2006 1:42 am

Re: Does anyone else get tired of Ryzom's 1 dimensional combat system?

Post by 0balgus0 »

To the OP:

Are you a member of the SOE focus group responsible for NGE?
fire4321
Posts: 6
Joined: Sat Sep 16, 2006 10:04 am

Re: Does anyone else get tired of Ryzom's 1 dimensional combat system?

Post by fire4321 »

ffxjosh wrote:thats not true. affliction spells ARE VERY useful - both in PvP AND PvE. IF you team with an afflictionist at your level, if they use stun. not only does that take away from the amout of heals that the healer has to do, but the mob gets hit way more often.

If your group is spawnd on, fear will help clear a path - same for bosses, if the boss is overwhenlimg, you can fear it away, heal up and prepare for it to return.

Madness means no dmg taken but the mob dies. how can this be bad?!

and so on. I think maybe you just need to spend more time with afflctions.



Thats not true either. try an 20% affliction power amp then try an 100% affliction power amp.. I think you will notice the difference..

Range - i have no idea because i was too busy spending my time on craft,forage,all 4 magic skills and my 2H melee ;)
umm not sure what to say, but if everything worked the way you say it does, then I wouldn't of bothered posting in the first place.
The point of my post is so players have the abilities that you claim you already have.

I want to be able to cast fear if a spawn jumps my team, but if I do I increase the chance of the entire team dieing

I want to be able to cast madness on mobs, to protect my teamamtes, but if I do I increase the chance of the entire team dieing.

A amplifier will not increase the power of a link based spell,l it will increase the speed, meaning you can cast a spell more in a given amount of time, which is more powerful, but the link will not be effected by the amp.
Post Reply

Return to “General”