damage damage Heal damage damage Heal damage damage Heal
The only combat role currently worth doing in Ryzom
Yes Ryzom does have quite a dynamic system in place, in Theory. In Practice on the other hand, the only skills/abilities worth performing are: big nukes, big weapons, big heals.
Offensive Affliction, Defensive Affliction, fast Weapons, ranged weapons, aimed shots, its all there, but currently have no "real" use. yes they can be grinded for the sake of grinding, for amusement, or showing off to newbies,
but your never going to save the day with any of these skills, you will never save your teammates or yourself with these skills, and at the "very most" these skills don't bring anything to a situation that big nukes, big weapons, big heals can not handle more efficiently.
Affliction and link type spells, I know that amplifier power does not have any effect on them, only the speed of the amp will have an effect. not saying amp power should or shouldn't have an effect, I'm not a Ryzom dev, but just wanted to point that out nonetheless.
best example of using affliction is casting madness on a boss to help the tank, but still at the end of the day you'll help your teammates better with big nukes, big weapons, big heals.
Fast and ranged weapons probably can tie in with aimed shots to be of more practical use, which in theory it's how it currently works, the more hits the better chance of a critical. but it's still not quite working in practice.
best example, Hold aggro with fast weapons? that's right BN, BW, BH.
In conclusion, Combat currently is very 1 dimensional, meaning offensive is the only useful tactic.
even as a healer, your primary goal is to give damage dealers the ability to deal more damage, as opposed to playing defensively, where you would act as a shield for your team.
If the current system was fully functional, abilities like Afflictions and Aimed shots would give players many more useful tactics in any given situation, with the end result hopefully being more fun .
The system for it is in place, it's not broken, it just needs to be tweaked a little, which I think should be a much higher priority on players minds, as opposed to adding new features to the game.
so who's with me?
Does anyone else get tired of Ryzom's 1 dimensional combat system?
Re: Does anyone else get tired of Ryzom's 1 dimensional combat system?
Not true.
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"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
Re: Does anyone else get tired of Ryzom's 1 dimensional combat system?
thats not true. affliction spells ARE VERY useful - both in PvP AND PvE. IF you team with an afflictionist at your level, if they use stun. not only does that take away from the amout of heals that the healer has to do, but the mob gets hit way more often.fire4321 wrote: Offensive Affliction, Defensive Affliction, fast Weapons, ranged weapons, aimed shots, its all there, but currently have no "real" use. yes they can be grinded for the sake of grinding, for amusement, or showing off to newbies,
but your never going to save the day with any of these skills, you will never save your teammates or yourself with these skills, and at the "very most" these skills don't bring anything to a situation that big nukes, big weapons, big heals can not handle more efficiently.
If your group is spawnd on, fear will help clear a path - same for bosses, if the boss is overwhenlimg, you can fear it away, heal up and prepare for it to return.
Madness means no dmg taken but the mob dies. how can this be bad?!
and so on. I think maybe you just need to spend more time with afflctions.
Thats not true either. try an 20% affliction power amp then try an 100% affliction power amp.. I think you will notice the difference..fire4321 wrote: Affliction and link type spells, I know that amplifier power does not have any effect on them, only the speed of the amp will have an effect.
Range - i have no idea because i was too busy spending my time on craft,forage,all 4 magic skills and my 2H melee
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Re: Does anyone else get tired of Ryzom's 1 dimensional combat system?
katriell wrote:Not true.
Lol i spent 5 mins typing when u said it in maybe 7 seconds...
Tyilin (formally known as Anatti, who was formally known as Tyilin) - Currently Playing Alt.
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Re: Does anyone else get tired of Ryzom's 1 dimensional combat system?
I understand what Fire is saying, and while I don't completely agree, I do believe there is room to improve affs/fast weapons/ranged weapons so they can play more important roles.
To prove my point you never wander into any zone and here over region chat:
"Team looking for afflictionist"
or
"Team looking for ranger for hunt"
To prove my point you never wander into any zone and here over region chat:
"Team looking for afflictionist"
or
"Team looking for ranger for hunt"
The ONLY difference of amp power on afflictions is higher power means less sap drain for holding a link. Pretty minor, as you spend mroe casting then holding. Although those top stuns can be nasty drain....ffxjosh wrote: Thats not true either. try an 20% affliction power amp then try an 100% affliction power amp.. I think you will notice the difference..
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Re: Does anyone else get tired of Ryzom's 1 dimensional combat system?
Also to add to the 2 posters before me, big heals isn't always the best thing. Big heals drain alot if not done right. I would rather have a healer that knows how to balance their heals right over someone that just spams huge heals and needs to have their stats replenished. I have one whole bar dedicated to healing. I hate overhealing (aka big heals). A waste of stats.
Re: Does anyone else get tired of Ryzom's 1 dimensional combat system?
Not true, all of these skills are useful, but in specific situations that are less common than the "big heal big damage" skills. These skills are all MORE useful than those in the right situation. But they require skilled use from the player, this may take time to develop.fire4321 wrote: Offensive Affliction, Defensive Affliction, fast Weapons, ranged weapons, aimed shots, its all there, but currently have no "real" use. yes they can be grinded for the sake of grinding, for amusement, or showing off to newbies,
but your never going to save the day with any of these skills, you will never save your teammates or yourself with these skills, and at the "very most" these skills don't bring anything to a situation that big nukes, big weapons, big heals can not handle more efficiently.
Exception: as far as I know, slow attack/slow movement isnt used really. There may be situations for it, but I havent seen/discovered them.
The power of the amps reduces the Sap cost per tick of the link spell.fire4321 wrote:Affliction and link type spells, I know that amplifier power does not have any effect on them, only the speed of the amp will have an effect. not saying amp power should or shouldn't have an effect, I'm not a Ryzom dev, but just wanted to point that out nonetheless.
best example of using affliction is casting madness on a boss to help the tank, but still at the end of the day you'll help your teammates better with big nukes, big weapons, big heals.
It does work in practice, its just a little more difficult than big damage big heal. But the effects are worth the effort.fire4321 wrote:Fast and ranged weapons probably can tie in with aimed shots to be of more practical use, which in theory it's how it currently works, the more hits the better chance of a critical. but it's still not quite working in practice.
best example, Hold aggro with fast weapons? that's right BN, BW, BH.
Wallo
Omega V
Re: Does anyone else get tired of Ryzom's 1 dimensional combat system?
Youve obviously havent a clue about what a 250 launcher does to a group of healers.....fire4321 wrote:, ranged weapons,
so who's with me?
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Re: Does anyone else get tired of Ryzom's 1 dimensional combat system?
To the OP:
Are you a member of the SOE focus group responsible for NGE?
Are you a member of the SOE focus group responsible for NGE?
Re: Does anyone else get tired of Ryzom's 1 dimensional combat system?
umm not sure what to say, but if everything worked the way you say it does, then I wouldn't of bothered posting in the first place.ffxjosh wrote:thats not true. affliction spells ARE VERY useful - both in PvP AND PvE. IF you team with an afflictionist at your level, if they use stun. not only does that take away from the amout of heals that the healer has to do, but the mob gets hit way more often.
If your group is spawnd on, fear will help clear a path - same for bosses, if the boss is overwhenlimg, you can fear it away, heal up and prepare for it to return.
Madness means no dmg taken but the mob dies. how can this be bad?!
and so on. I think maybe you just need to spend more time with afflctions.
Thats not true either. try an 20% affliction power amp then try an 100% affliction power amp.. I think you will notice the difference..
Range - i have no idea because i was too busy spending my time on craft,forage,all 4 magic skills and my 2H melee
The point of my post is so players have the abilities that you claim you already have.
I want to be able to cast fear if a spawn jumps my team, but if I do I increase the chance of the entire team dieing
I want to be able to cast madness on mobs, to protect my teamamtes, but if I do I increase the chance of the entire team dieing.
A amplifier will not increase the power of a link based spell,l it will increase the speed, meaning you can cast a spell more in a given amount of time, which is more powerful, but the link will not be effected by the amp.