NPC Large Agro.. Turn of the Tide

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zumwalt
Posts: 730
Joined: Wed Sep 29, 2004 10:36 pm

NPC Large Agro.. Turn of the Tide

Post by zumwalt »

This is either a bug or something, once you get the NPC group called "Turn of the Tide" angry at you, forget range limitations.

As near as I can tell, if you get within 250 M of these guys, they start hitting you with ranged weapons.

But here is the catch, after they spot you and start hitting you, unless you kill all of them, you are in for a world of hurt.

They will stand in there camp, and continue to hit you a full sector away.

(over 1000 M away last tested)

Also, even if you whipe them all out in there camp and go about your merry way, the next time they spawn, somehow, they still have agro, so they start hitting you again.

The only way to clear the agro is to camp out and come back in.

Someone needs to remove there long range capibilities and make them go melee.
mikwana
Posts: 169
Joined: Fri Oct 01, 2004 11:23 pm

Re: NPC Large Agro.. Turn of the Tide

Post by mikwana »

Snipers can make accurate kills from over 3 miles away.

And they tell their friends.

Intelligent enemies are a pain, eh?
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zumwalt
Posts: 730
Joined: Wed Sep 29, 2004 10:36 pm

Re: NPC Large Agro.. Turn of the Tide

Post by zumwalt »

heh, i'll have no complaints if they give us the same power with the weapons
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jdiegel
Posts: 375
Joined: Sat Sep 25, 2004 1:19 am

Re: NPC Large Agro.. Turn of the Tide

Post by jdiegel »

mikwana wrote:Snipers can make accurate kills from over 3 miles away.

And they tell their friends.

Intelligent enemies are a pain, eh?
So, whose crafting the .50 caliber rifles with the high powered scopes? I want one. How are these mobs factoring in wind variations over long distances? How about interference from trees, hills, and other mobs? Gravity? Etc...

Is this happening at night to? Excellent, somebody craft me up some night vision goggles.
Auriga
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mikwana
Posts: 169
Joined: Fri Oct 01, 2004 11:23 pm

Re: NPC Large Agro.. Turn of the Tide

Post by mikwana »

jdiegel wrote:So, whose crafting the .50 caliber rifles with the high powered scopes? I want one. How are these mobs factoring in wind variations over long distances? How about interference from trees, hills, and other mobs? Gravity? Etc...

Is this happening at night to? Excellent, somebody craft me up some night vision goggles.
Oh, they have a huge advantage, they use magic gizmos that do all this for them.

Oh the wonders of Sci-Fi.

/endjokemode

Of course, enough have commented on the bug that I'm sure it's being looked at, the answer, for the players, would be, "Don't go fight them, unless you are willing to log out after, until the bug is fixed." If it is a bug.
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