
Ranged weaponry
Ranged weaponry
I think they should add in proper animations for the ranged weapons while we are moving, as it stands if we are not perfectly still the shot still goes off but no graphic is displayed nor is the weapon points at the target :l A good example of this idea is SWG (yes one small good thing out of the nge) when you are moving about the blasters follow their target and you shoot over your shoulder while running away which is real cool looking 

Re: Ranged weaponry
Yeah its a common complaint. Hopefully theyll do something about it once R2 is released, which is taking up all their time currently.
Rundll
High Officer of Order of the Nameless
High Officer of Order of the Nameless
Re: Ranged weaponry
Nope...it has been in there since SWG BETA 2003....just something thezzealot wrote: A good example of this idea is SWG ( ===yes one small good thing out of the nge===) when you are moving about the blasters follow their target and you shoot over your shoulder while running away which is real cool looking![]()
(N)o (G)ame (E)nviroment crew forgot to remov......erem...Enhance

But I agree it would be a nice feature of Ryzom *looks at devs with Puppy eyes*
Experience is essential.....Wisdom is priceless.