Ranged weaponry

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zzealot
Posts: 3
Joined: Sun Aug 13, 2006 3:09 pm

Ranged weaponry

Post by zzealot »

I think they should add in proper animations for the ranged weapons while we are moving, as it stands if we are not perfectly still the shot still goes off but no graphic is displayed nor is the weapon points at the target :l A good example of this idea is SWG (yes one small good thing out of the nge) when you are moving about the blasters follow their target and you shoot over your shoulder while running away which is real cool looking :D
rundll32
Posts: 892
Joined: Thu Dec 23, 2004 3:33 pm

Re: Ranged weaponry

Post by rundll32 »

Yeah its a common complaint. Hopefully theyll do something about it once R2 is released, which is taking up all their time currently.
Rundll
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mugendo
Posts: 666
Joined: Wed May 24, 2006 8:45 pm

Re: Ranged weaponry

Post by mugendo »

zzealot wrote: A good example of this idea is SWG ( ===yes one small good thing out of the nge===) when you are moving about the blasters follow their target and you shoot over your shoulder while running away which is real cool looking :D
Nope...it has been in there since SWG BETA 2003....just something the
(N)o (G)ame (E)nviroment crew forgot to remov......erem...Enhance ;)
But I agree it would be a nice feature of Ryzom *looks at devs with Puppy eyes*
Experience is essential.....Wisdom is priceless.
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