How about a thread dedicated to questions about functions in the game that are not in the manual? Or is there a thread like this already. Here is an example.
When you target something, there are 2 square boxes that must mean something. What do they mean?
Tadao
The Players Manual
Re: The Players Manual
The best way to make use of a forum I think for that is to just start a new thread if you have a question. If you have a few just call it "few questions.." or something And it can be good to give a quick scroll down in the forum in case you see a thread where someone's already asked.
And the first square box indicates level of target (you can right click on the target window and click Help for the color chart). The second square is aggression but isn't implemented yet and will always be green (in case you did need to know).
And the first square box indicates level of target (you can right click on the target window and click Help for the color chart). The second square is aggression but isn't implemented yet and will always be green (in case you did need to know).
Re: The Players Manual
Ah! Thanks! I think this could be a good collection until an online manual gets updated though.
How about :
How do credits work (example : SAP Credit) ? It reads to me that the stanza takes SAP away from you over a period of time. But I would think it would make all thing that use SAP, use less SAP.
Tadao
How about :
How do credits work (example : SAP Credit) ? It reads to me that the stanza takes SAP away from you over a period of time. But I would think it would make all thing that use SAP, use less SAP.
Tadao
Re: The Players Manual
The "credit" stanzas are the way you pay for the "cost" of an action.
For example, an "increase damage 2" stanza might have a cost of -10. That means you need to pay for the cost of this action with a credit stanza. In this case, I could choose to pay for it with a stamina credit stanza that gives a credit of +10 but consumes 15 of my sap. Higher credit stanzas provide more credit (thus paying for more action) but use more stamina/sap/hp/focus.
There are different types of credit stanzas:
-Sap Credit (pay for the action with sap usage)
-Stamina Credit (pay for the action with stamina usage)
-HP Credit (pay for the action with HP usage)
-Time Credit (pay for the action with increased casting time)
-Range Credit (pay for the action with shorter spell range)
There are also extraction and prospecting "counterpoint" stanzas which are basically the same thing for harvesters that pay for these actions with focus consumption.
So the "credit" stanzas are actually the negative parts of the action. This definitely confused me at first too.
For example, an "increase damage 2" stanza might have a cost of -10. That means you need to pay for the cost of this action with a credit stanza. In this case, I could choose to pay for it with a stamina credit stanza that gives a credit of +10 but consumes 15 of my sap. Higher credit stanzas provide more credit (thus paying for more action) but use more stamina/sap/hp/focus.
There are different types of credit stanzas:
-Sap Credit (pay for the action with sap usage)
-Stamina Credit (pay for the action with stamina usage)
-HP Credit (pay for the action with HP usage)
-Time Credit (pay for the action with increased casting time)
-Range Credit (pay for the action with shorter spell range)
There are also extraction and prospecting "counterpoint" stanzas which are basically the same thing for harvesters that pay for these actions with focus consumption.
So the "credit" stanzas are actually the negative parts of the action. This definitely confused me at first too.
Re: The Players Manual
I didn't find this out until last night when I decided to explore some of the outer territories. Having never used the feature before, I was like "Hmmm, that's odd. I would have expect that wasp looking thing to be aggressive." Sadly, it was.aelvana wrote: The second square is aggression but isn't implemented yet and will always be green (in case you did need to know).
Auriga
Retired
Retired
Re: The Players Manual
And you can do combinations. Say your acid spell costs -15. You could pay like this:
Sap Credit 3 -- +15
And it would cost you sap to cast, and have the default range of 50'. You could set it up like this:
Sap Credit 2 -- +10
Range Credit 1 -- +5
And it would cost a little less sap, but would only have a range of 33'. You can also do say:
Sap Credit 1 -- +5
HP Credit 1 -- +5
Range Credit 1 -- +5
Etc etc :)
Sap Credit 3 -- +15
And it would cost you sap to cast, and have the default range of 50'. You could set it up like this:
Sap Credit 2 -- +10
Range Credit 1 -- +5
And it would cost a little less sap, but would only have a range of 33'. You can also do say:
Sap Credit 1 -- +5
HP Credit 1 -- +5
Range Credit 1 -- +5
Etc etc :)
Re: The Players Manual
Taken from "Interesting facts...."mikwana wrote:Just a post for interesting little facts:
SAP Crystals cost 1 DAP per SAP stored, to make !! (They really need to tell you that somewhere in the description of them.)
In the entire FIGHT skill tree, there is 24,330 improvement points possible. (For those of you who were worried about getting that extra bleed stanza)
Re: The Players Manual
Taken from "Interesting facts...."aelvana wrote:If you suffer a spell penalty for wearing equipment, your sap/hp and range are affected, but not casting time.
If all you use is range and time to pay for a spell, then your penalty will hurt your casting time as well.
Re: The Players Manual
Taken from "Interesting facts...."korin77 wrote:When you die and respawn, not only do you gain a death xp penalty but also a 50 point action penalty. This penalty will not disappear until you work off your xp debt. The penalty will apply to everything, including harvesting and crafting.
Re: The Players Manual
There are also "after X" credits such as After Dodge or After parry where you can use the ability after doing whatever it is you need to do.aylwyne wrote: There are different types of credit stanzas:
-Sap Credit (pay for the action with sap usage)
-Stamina Credit (pay for the action with stamina usage)
-HP Credit (pay for the action with HP usage)
-Time Credit (pay for the action with increased casting time)
-Range Credit (pay for the action with shorter spell range)