Rember the fun in in beta?
Kittin Raid so thick they just bull dozed over everyone?
Sandstorms so thick you couldnt see your friend standing next to you
Wierd bugs like standing underwater
Ah memories of a nicer funner time
The Horror the Horror
The Horror the Horror
[color=red][color=darkred]Sinful - Matis[/color][/color]
[color=red][font=Verdana][size=100]Master Prime Roots; Master Forest; Master Jungle; Master Lakeland; Master Desert Forager; [/color][/size][/font][color=red][font=Verdana][size=100]Master Light Melee Weapon Smith; Melee Weaponsmith Master; Heavy Melee Weaponsmith Master; Jeweler Master, Heavy Armorer Master; 151+ in All 39 Craft Branchs; 151+ all Melee [/color][/size][/font][color=red][font=Verdana][size=100]Disapointed in new content and owner every single crafting plan on Atys.[/color][/size][/font]
[color=red][font=Verdana][size=100]Avatar of Destruction [/color][/size][/font]
Master Pikeman
Jenas Lost Tribe
Sinner - Tryker Refuge
[color=red][font=Verdana][size=100]Master Prime Roots; Master Forest; Master Jungle; Master Lakeland; Master Desert Forager; [/color][/size][/font][color=red][font=Verdana][size=100]Master Light Melee Weapon Smith; Melee Weaponsmith Master; Heavy Melee Weaponsmith Master; Jeweler Master, Heavy Armorer Master; 151+ in All 39 Craft Branchs; 151+ all Melee [/color][/size][/font][color=red][font=Verdana][size=100]Disapointed in new content and owner every single crafting plan on Atys.[/color][/size][/font]
[color=red][font=Verdana][size=100]Avatar of Destruction [/color][/size][/font]
Master Pikeman
Jenas Lost Tribe
Sinner - Tryker Refuge
Re: The Horror the Horror
* being able to effectively solo
* overpowered rather than underpowered forage exp
* forage mats that actually ... made sense to the storyline
* strategic fights (except for blind)
* The old magic animations
* the old magic amps
* a substantial sized player-base
* prime root mats that were always available (even supreme roots... which got a bit silly... but much less frustrating)
* No gank zones
* overpowered rather than underpowered forage exp
* forage mats that actually ... made sense to the storyline
* strategic fights (except for blind)
* The old magic animations
* the old magic amps
* a substantial sized player-base
* prime root mats that were always available (even supreme roots... which got a bit silly... but much less frustrating)
* No gank zones
-------
Svayvti
Former Pilgrim of Atys
Follower of the Kami
Svayvti
Former Pilgrim of Atys
Follower of the Kami
Re: The Horror the Horror
Good old memories, Beta 1 and 2, were the best game I have ever played in my life, I had a blast playing those 2 versions, wish the real game was almost the same fun as those to games were .
Master of all Magic, Master Pikeman, Master PR,
Master Amps
...orokanaru otouto yo........ kono ore wo korosjitakuba, urame! nikume! sosjite minikuku ikinobiru ga ii......... nigete... nigete... sei ni shigamitsuku ga ii ...
Master Amps
...orokanaru otouto yo........ kono ore wo korosjitakuba, urame! nikume! sosjite minikuku ikinobiru ga ii......... nigete... nigete... sei ni shigamitsuku ga ii ...
Re: The Horror the Horror
basicart wrote:beta was the game i bought into..
So, what were the main changes between the betas and release?
Jool
Officer - The Samsara
'Jool not sure what going on!'
Officer - The Samsara
'Jool not sure what going on!'
Re: The Horror the Horror
rob01 wrote:So, what were the main changes between the betas and release?
Ryzom Didnt Pretend to be a PvP game and the trash that drags in
[color=red][color=darkred]Sinful - Matis[/color][/color]
[color=red][font=Verdana][size=100]Master Prime Roots; Master Forest; Master Jungle; Master Lakeland; Master Desert Forager; [/color][/size][/font][color=red][font=Verdana][size=100]Master Light Melee Weapon Smith; Melee Weaponsmith Master; Heavy Melee Weaponsmith Master; Jeweler Master, Heavy Armorer Master; 151+ in All 39 Craft Branchs; 151+ all Melee [/color][/size][/font][color=red][font=Verdana][size=100]Disapointed in new content and owner every single crafting plan on Atys.[/color][/size][/font]
[color=red][font=Verdana][size=100]Avatar of Destruction [/color][/size][/font]
Master Pikeman
Jenas Lost Tribe
Sinner - Tryker Refuge
[color=red][font=Verdana][size=100]Master Prime Roots; Master Forest; Master Jungle; Master Lakeland; Master Desert Forager; [/color][/size][/font][color=red][font=Verdana][size=100]Master Light Melee Weapon Smith; Melee Weaponsmith Master; Heavy Melee Weaponsmith Master; Jeweler Master, Heavy Armorer Master; 151+ in All 39 Craft Branchs; 151+ all Melee [/color][/size][/font][color=red][font=Verdana][size=100]Disapointed in new content and owner every single crafting plan on Atys.[/color][/size][/font]
[color=red][font=Verdana][size=100]Avatar of Destruction [/color][/size][/font]
Master Pikeman
Jenas Lost Tribe
Sinner - Tryker Refuge
Re: The Horror the Horror
Oh wow! I'd completely forgotten about the sandstorms.
Thanks for the memories.
I also remember them opening up PvP for the last day or so of Beta.
That was no fun, particularly with people exploiting the invisibility bug.
Thanks for the memories.
I also remember them opening up PvP for the last day or so of Beta.
That was no fun, particularly with people exploiting the invisibility bug.
Re: The Horror the Horror
Open Beta 1 bordered on an arcade game feel, but it was hella fun... Bomb heals and bomb nukes, stuns that actually landed etc etc...rob01 wrote:So, what were the main changes between the betas and release?
WWJD - What Would Jena Do ?
DoubleTap - Disciple of Jena - Karavan Champion
Matis Medium Gladiator Champion
Melinoe - Atys Harvesters
Matis Medium Gladiator Champion
Melinoe - Atys Harvesters
WWJD - What Would Jena Do ?
Re: The Horror the Horror
Ahh the rose coloured glasses are out. Yes OB1 was fun but don't forget:
* mages were even more unbalanced
* foraging was sooooo easy
* invisible walls
* slow combats
* inventory was even more chaotic than now
* even more stanzas that were useless or not functioning.
* exploits, exploits and more exploits (some would say just different exploits, remember the old mob pathing?)
* Super powerful magic staves that looked like the dog's stick
* remember the team window bug?
* mob special attack bug?
* bugs, bugs and more bugs
* etc, etc
It wasn't all bad, but it wasn't the nirvana some are remembering!
* mages were even more unbalanced
* foraging was sooooo easy
* invisible walls
* slow combats
* inventory was even more chaotic than now
* even more stanzas that were useless or not functioning.
* exploits, exploits and more exploits (some would say just different exploits, remember the old mob pathing?)
* Super powerful magic staves that looked like the dog's stick
* remember the team window bug?
* mob special attack bug?
* bugs, bugs and more bugs
* etc, etc
It wasn't all bad, but it wasn't the nirvana some are remembering!
Turke
Aedan Artisans
Aedan Artisans