Endless Exploration Possibilities - Underwater

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stellus
Posts: 356
Joined: Thu Sep 23, 2004 8:38 pm

Endless Exploration Possibilities - Underwater

Post by stellus »

The land of Atys is alive and possibly beaming with more life than any other MMO world out there on the market. However, when it comes to the waters, it's a dry hole. While swimming through Tryker Land today, I realized that adding underwater exploration could make the game's world even greater and more exciting.

I've heard a rumor of a shark mount in the future. How about underwater swimming? Are there any plans to implement diving, underwater mobs, or maybe some really cool underwater caverns (spelunking would be so much fun)?

Any info regarding future plans on these issues would be apprecitated! :D
ZonMezz
Posts: 30
Joined: Thu Sep 16, 2004 5:11 pm

no.

Post by ZonMezz »

First they fix the invisible walls.

Then talk about your freakin underwater 0.o carp bish. ;p

Zekiel
robercl
Posts: 23
Joined: Sat Sep 25, 2004 1:24 am

Re: no.

Post by robercl »

ZonMezz wrote:First they fix the invisible walls.

Then talk about your freakin underwater 0.o carp bish. ;p

Zekiel
LOL .. I was wondering when that comment would be made
fitzrpg
Posts: 56
Joined: Thu Sep 23, 2004 2:29 am

Re: no.

Post by fitzrpg »

ZonMezz wrote:First they fix the invisible walls.

Then talk about your freakin underwater 0.o carp bish. ;p

Zekiel
As far as I can tell, there is no Z-axis in this game. Most of the water-walls I have seen can be explained by terrain features either above or below.

Same for underwater adventures, with no Z-axis, can't realy do.
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gralen
Posts: 466
Joined: Thu Sep 23, 2004 1:04 am

Re: no.

Post by gralen »

fitzrpg wrote:As far as I can tell, there is no Z-axis in this game. Most of the water-walls I have seen can be explained by terrain features either above or below.

Same for underwater adventures, with no Z-axis, can't realy do.
For the interesting effects of z-axis (which is actually a y axis thing as it's a hieghth and not a depth issue)* in game try this: Go to Great Boulder in the Maiden Gardens of the Witherings. Climb to the top so you're now standing ABOVE most of the jungle. Target one of the messab below you and throw acid at it. Watch as the whole herd runs to the base of Great Boulder and kills you from way down there. The same trick can be pulled while crossing bridges in Fyros.

*Yes, I know it's called Z axis because Z usually represents a third dimension. I just always find it odd to call anything but a depth issue (x= width, y= heighth, z= depth) a z axis problem.
spazzlad
Posts: 21
Joined: Wed Sep 22, 2004 11:53 pm

Re: no.

Post by spazzlad »

Hmmm....I suppose this explains why we no can jump in this game :D


I miss jumping. Just a group of people standing around randomly bouncing is a lot of fun.
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maggers
Posts: 140
Joined: Fri Sep 24, 2004 1:13 pm

Re: no.

Post by maggers »

That would explain a lot :(

Can I ask they fix the invisible walls on slopes.. kinda annoying when running from a mob and you get stuck. :(
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