Rite rewards (suggestions)

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mrozzy
Posts: 314
Joined: Wed Sep 29, 2004 1:29 pm

Rite rewards (suggestions)

Post by mrozzy »

Well, since they have 73 rites that are in the pipe, I bet there is still some room for suggestions about the rewards for completing them. Feel free to add :)

1. Magic

- Alternative spell animations (the code is already there, and its working), maybe combined with some alternative spell effects (better heal, more damage, different type of damage?)
- General spell improvements
- Alternative (maybe very specific) protection aura's (protect a specific person?)


2. Melee combat

- Adding elemental damage to your attacks (with additional stam/hp cost?)
- Aura that diverts an additional part of the mobs impact to your armour (big decrese of the hit by the mob, but significant impact on your armours durability)

3. Harvest

- Watch a source (a sortof tracker that tells you when a specific source comes up .. it could be balanced by a decresed focus regen rate for example)
- Dig deeper, currently a source is depleted after prospecting & harvesting it 3 times (eg: 3 prospecting actions wich were used to harves a source), maybe this could be incresed to 4 times. Could be a prospecting option to.

4. Craft

- Loads of alternative plans (better speed/damage/durability wepons, alternative plans, ...)
- Increse durability option (item has x% more durability)
- Increse of the counterpart used for the crafting options (makes you able to add an additional option)
- Slight increse of your succes rate (could be a crafting option to, lots of focus used when using the option --> prevents exploits)
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richaden
Posts: 87
Joined: Fri Dec 17, 2004 5:11 pm

Re: Rite rewards (suggestions)

Post by richaden »

mrozzy wrote: 2. Melee combat
I'd like to see certain fauna associated combat rites, such as being able to learn the Kipee's stun technique which can stun regardless of what location the target is hit, or increasing Fear resistance from studying Gingos behaviour.

You mentioned elemental damage, perhaps a Kincher rite would enable you to perform a lightning melee strike, costing nothing, but on a similar recharge timer to Beserk. The attack would ignore armour, of course, like the Kincher attack.

On a similar vein, Fire melee attacks could be learned from studying Ocyx. To justify these attacks, perhaps the homin would be required to posess level 125 elemental, therefore being already capable of channelling these elements in offensive ranged spell form.

An arma's "Damage Shield" would make a nice addition to the Defensive Affliction tree, being cast on an ally, and inflicting damage on any enemy that hits that ally.

I know there are lots of mob abilities which would make excellent additions to the magic trees, and in some cases the Melee trees too.
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magick1
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Joined: Fri Oct 15, 2004 3:09 pm

Re: Rite rewards (suggestions)

Post by magick1 »

As a Zoria, I really miss an option to fight the goo.
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