
1. Magic
- Alternative spell animations (the code is already there, and its working), maybe combined with some alternative spell effects (better heal, more damage, different type of damage?)
- General spell improvements
- Alternative (maybe very specific) protection aura's (protect a specific person?)
2. Melee combat
- Adding elemental damage to your attacks (with additional stam/hp cost?)
- Aura that diverts an additional part of the mobs impact to your armour (big decrese of the hit by the mob, but significant impact on your armours durability)
3. Harvest
- Watch a source (a sortof tracker that tells you when a specific source comes up .. it could be balanced by a decresed focus regen rate for example)
- Dig deeper, currently a source is depleted after prospecting & harvesting it 3 times (eg: 3 prospecting actions wich were used to harves a source), maybe this could be incresed to 4 times. Could be a prospecting option to.
4. Craft
- Loads of alternative plans (better speed/damage/durability wepons, alternative plans, ...)
- Increse durability option (item has x% more durability)
- Increse of the counterpart used for the crafting options (makes you able to add an additional option)
- Slight increse of your succes rate (could be a crafting option to, lots of focus used when using the option --> prevents exploits)