usinuk wrote:Not to pick on you zz - there are certainly others like you - but I can point to multiple posts you've made where a number of crafters like myself were pointing out nerfs to the profession and you cheered them on as reasonable changes. Calling them 'boo-hoos' just confirms what I'm saying. But your opinion is your opinion, and some of them (ranged in particular) can be reasonable, and heck, I've even gone to the trouble of confirming a bug or two you've reported.
Please, if this is about changes in PR, you aren't getting sympathy from me on that. There are many other areas you can forage up basic and fine mats for grinding. And there are still areas you can harvest PR mats outside of pvp. About pre-patch 1 harvesting? That's old news thanks. Otherwise, I'd just love to know what you could be refering to my 'lack of support'.
But unless you've ground up 6 lines to even get to 100 to get reasonable failure rates, with the added time consumer of 60 or 70 exp per earring, no offense, but you don't have any idea what pain is when you spend 20-30m dappers on a profession to get a return of nothing given what's happened to prices. True pain is being a lower level jeweler going through tens of thousands of mats, not being a q120 heavy armor crafter where items aren't a commodity and you can actually make something resembling a return without the time invested.
110 HA vest craft, 85 LA, 101 MA, 82 shield crafting, 106 pike, 95 1h melee, 76 2h ranged craft, 55 1h ranged crafting, 82 close combat craft. And yes, 51 jewel craft. Will start leveling that now just because of jewelry degrades. All leveled without outside support, harvested all the mats myself. Rarely ask for payment when people ask me for something. And if you are grinding it up at 60-70xp per earring, stop ghetto crafting and make the highest Q you can make, you'll get better xp on it. Spending 20-30m dapper? pfft, I can harvest what I need faster than I can make dapper (and make money off selling what I grind even better. If there is one thing I've learned, its to do things efficiently in this game, will get you farther, faster.
That said, I'm not interested in turning this into a flame war. The OP's point appears valid, and I am going to make a full 60% durability set to see how it compares to an 8% one in use.
Sorry, making comments about/towards me that are quite off-base and out of the scope of the thread when I was just pointing out that supreme mats are having the same fast degrade is a flame.