nathan7 wrote:Most crafters are just selfish because they were forced to go through the grind to make their own gear. I'm sorry but after witnessing this first hand so far, (which I knew was going to be tough) I wouldnt want anyone else to go through with it 'if' they didn't want to. Who am I to tell someone what do to do if they dont really want to? Which is why I wont just be an in guild crafter. I'll actually take orders, even for lowbies. And yes, it will be for dapper. I mean seriously, what much more can you ask from a lowbie to benefit you? But then again it all refers back to my point of everyone wanting whats best for themselves and their guild. Everyone else should just suffer. Selfish is the only words I can come up with right now. I'm just so dumbfounded by the reactions of you people. Again shame on me for offering dapper for armor. lol
Actually, try getting from *115* to *175* harvest in two days and come back and tell me what an accomplishment you've done. Things change at high levels.
No-one argues that XP was pretty sweet pre-patch one. While I personally never met anyone getting over the capped 3K XP per pull, I know that exploits/cheat exist and they're not quite the same thing.
Nathan, the fact is, I appreciate your predicament. Understand that those of us making high level armour are doing our best to supply the general populace. Understand our restrictions:
1) Very limited packer space. What may seem like wide open spaces to a non crafter is small, cramped and woefully inadequate to a crafter. It makes absolutely no sense that I can hold 300 bulk and my entire apartment can hold 500. It's like saying that I can personally carry a TV, so my entire apartment should be absolutely full with a TV and a stereo. Insane. It means for the crafter that they have to pick and choose what mats to have. I generally keep a supply of linings and stuffing and may hunt out clothing and armour clips as I need them. It means I can't just drop and give you twenty on the spot. I set aside a portion of my time to craft and I can't just whip up supreme black heavy armour just because someone wants it.
2) Picky, picky, *picky* people have discouraged many crafters from 'going public' on the vendors. Frankly, unless you're prepared to vendor everything for resale price with no markup, people whine constantly. We get sent tells and told off loud and long and shrill for daring to place a choice q130 amp on the boards for 50K, or a set of excellent white dodge armour for higher than basic purple armour of lightness. Tell ya what, Poindexter, take a look at the stats sometimes. I can make an amp with excellent amber and get 3 out of four stats at 82%/82% and someone will swear at me for selling a choice amp at above vendor resale. It's choice because I use fine/basic mats to get the final stat bump. I could use all excellent mats and it would be a 70% amp. Excellent name, sucky stats. Being a crafter means having a bunch of people who have never picked up a needle and thread lecture you about how to do what you do and great volume, at great length over many continents.
3) Money. Get over it. You pay more for several reasons.
(a) It's hard to get. You want black armour? Fine, you pay for it because my supplies are limited. If I have limitless supplies, the price goes down.
(b) I vendor the crap stuff at resale price and the stuff that means something and that I put a little effort into costs more. You want to shop at WalMart? Fine, you get the basic purple set for vendor resale. Just don't go to Walmart and complain that the Louis Vutton costs more than ten bucks.
(c) I have to buy supplies. I need specific supplies of things I don't have the time or energy to hunt, and I need a wide variety. I can't get all the stuff so *I* have to buy it. I'm not going to pay the markup on mats and then sell it el cheapo. I am lucky enough that my usual team-mate is a high level harvester. He's pretty point and click when I want something. However, he doesn't have access to some of the mats and, newsflash, some of the hunted mats are *much* better than foraged for certain crafts. When I was a lowbie crafter, I was shocked and aghast that it would cost me 12K to level. Twelve-thousand dappers??? At my level now, that buys me maybe 5 mats which I can then put toward a 26 mat combine for 1 small fraction of one level of 6 branches that I have in heavy armour.
(d) I need money. Simple as that. We all have our needs. I'm not sitting on massive wads of cash. I'm a guildless crafter. I can have anywhere from 200K to 2.5mill depending on the day but I spend a huge amount of money crafting and for my own melee supplies and the teleporter tickets. I've had people request that I bring them armour and then bicker over paying me for the teleport. 20K daps charity to sell you something at vendor resale? Get real.
I can and do make tonnes of armour for friends and acquaintences. I had a fantastic afternoon playing dressup with my favourite Tryker.
I genuinely love craft. I vendor a fair bit on the markets, anywhere from 3-5 full sets of light at a time in various colours as high stats as I can manage with my supplies. I price according to what I think the armour is worth and I have trouble charging too much. If it's a really good set of armour, I have a friend sell it. He's much more practical.
We work just as hard at our chosen branches as you do yours. Craft is a singularily thankless job because of the amount of *input* required. Pretty much every other branch is a 'something for nothing' scenario. What you have to put in to melee to fight is a so so suit of armour and a sword somewhat near your level. And that one input can see you ten or twenty levels or more. Mages need the one amp for a span of levels. Harvesters need a pick, lots of patience and the occasional rez.
Crafters cannot advance in any of their fields without a massive supply of mats. I can't just pick up a needle and start sewing. I have to have the right mats, in the right proportions at the right quality to sell. It's not for everyone.
Tin.