Patching problem "ForceBnpUnpacking-bad checksum" inside client.

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argosia
Posts: 1
Joined: Mon Dec 13, 2004 3:06 am

Patching problem "ForceBnpUnpacking-bad checksum" inside client.

Post by argosia »

ive patched the game through the client, and ended up getting a problem with the client_ryzom_rd.exe and the other related exe's so i used the ryzom_recover executable and then retried using the client and still having problems with the main executables,

the exact message is Force bnp unpacking, checksum do not correspond:"insert file name here" (there were many) and once its gone through them it prompts me to click restart the client, which it doesnt actually restart, but i have to open the exe myself and then it does the whole checksum thing again.. ive done this for about 2 hours now hoping it would some how fix.... if anyone could give me any advice i would appreciate the help!
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helbreat
Posts: 976
Joined: Thu Oct 21, 2004 3:38 am

Re: Patching problem "ForceBnpUnpacking-bad checksum" inside client.

Post by helbreat »

argosia wrote:ive patched the game through the client, and ended up getting a problem with the client_ryzom_rd.exe and the other related exe's so i used the ryzom_recover executable and then retried using the client and still having problems with the main executables,

the exact message is Force bnp unpacking, checksum do not correspond:"insert file name here" (there were many) and once its gone through them it prompts me to click restart the client, which it doesnt actually restart, but i have to open the exe myself and then it does the whole checksum thing again.. ive done this for about 2 hours now hoping it would some how fix.... if anyone could give me any advice i would appreciate the help!


i have similar problems but mine relaunches and then starts normally o.0
paccia
Posts: 22
Joined: Thu Sep 23, 2004 9:58 am

Re: Patching problem "ForceBnpUnpacking-bad checksum" inside client.

Post by paccia »

I get this too, then Ryzom brings up a patch window ( with no patches )
Followed by a Windows "window" showing a runtime error.
Any advice would be appreciated.
peach
Posts: 25
Joined: Tue Nov 16, 2004 6:38 am

Re: Patching problem "ForceBnpUnpacking-bad checksum" inside client.

Post by peach »

paccia wrote:I get this too, then Ryzom brings up a patch window ( with no patches )
Followed by a Windows "window" showing a runtime error.
Any advice would be appreciated.



Same here, have tried four times now.

:mad:

Drago
paccia
Posts: 22
Joined: Thu Sep 23, 2004 9:58 am

Re: Patching problem "ForceBnpUnpacking-bad checksum" inside client.

Post by paccia »

Finally got in. I had a backup copy of Ryzom which I copied over and repatched, hope you get in Drago
jaggarot
Posts: 68
Joined: Tue Sep 21, 2004 2:26 am

Re: Patching problem "ForceBnpUnpacking-bad checksum" inside client.

Post by jaggarot »

paccia wrote:I get this too, then Ryzom brings up a patch window ( with no patches )
Followed by a Windows "window" showing a runtime error.
Any advice would be appreciated.


I have this too - and it's on a "virgin" SoR install since my "D" drive died and I had to re-install :(

Help!
peach
Posts: 25
Joined: Tue Nov 16, 2004 6:38 am

Attention Lawrence/support Re: Patching problem

Post by peach »

Please look into this issue, I've found that it relates to fonts.bnp in the \ryzom\unpack\ folder. For some reason the patch install can't delete the file.

Drago
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helbreat
Posts: 976
Joined: Thu Oct 21, 2004 3:38 am

Re: Patching problem "ForceBnpUnpacking-bad checksum" inside client.

Post by helbreat »

i am still getting the checksum error all the time and the relaunches too but my game logs in after relaunching still no word from lawrance on it heh
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jaggarot
Posts: 68
Joined: Tue Sep 21, 2004 2:26 am

Re: Patching problem "ForceBnpUnpacking-bad checksum" inside client.

Post by jaggarot »

Well patch 31 cleared the problem for me, after I'd managed to convince myself it was my PC having problems!

Actually, I think it was down to my PC (or rather the twisted way Windows works sometimes). I guess the devs must have added a small piece of code that other developers (*cough* SOE *cough*) wouldn't bother with (I mean, what's the point in checking class links? If they're wrong you can get round it with a full system rebuild.........)

This makes it several million to nil in favour of Neverax vs. SOE now - but again, I'm well impressed.

:)

(Some peeps will be wondering why I'm complimenting Neverax on fixing a bug in thier code - well my problem wasn't down to a "bug", but the crappy way Windows works under some circumstances. The problem means that I won't be able to install any SOE software without extensive surgery or a system rebuild..........)
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helbreat
Posts: 976
Joined: Thu Oct 21, 2004 3:38 am

Re: Patching problem "ForceBnpUnpacking-bad checksum" inside client.

Post by helbreat »

jaggarot wrote:Well patch 31 cleared the problem for me, after I'd managed to convince myself it was my PC having problems!

Actually, I think it was down to my PC (or rather the twisted way Windows works sometimes). I guess the devs must have added a small piece of code that other developers (*cough* SOE *cough*) wouldn't bother with (I mean, what's the point in checking class links? If they're wrong you can get round it with a full system rebuild.........)

This makes it several million to nil in favour of Neverax vs. SOE now - but again, I'm well impressed.

:)

(Some peeps will be wondering why I'm complimenting Neverax on fixing a bug in thier code - well my problem wasn't down to a "bug", but the crappy way Windows works under some circumstances. The problem means that I won't be able to install any SOE software without extensive surgery or a system rebuild..........)


im still getting this problem so the patch was nothing to do with fixing this promlem
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Im not spaming.... im power lvling my forum account ;)
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