Unregistered wrote:Combat! How is it? Combat can make or break a game in my eyes. FF was a pretty cool game but the lame ass combat totally turned me off, not to mention the lackluster characters with no customization.
I'm still relatively low level as a fighter, but the options for what attacks I make are pretty extensive. The idea is that the player can pick and choose between the components of an attack - for instance Accuracy +1 with Improved Damage +2 balanced with the appropriate Stamina Cost. At this point, I also have options for Ignore Armor (only with piercing weapons), Bleed (damage over time with edged weapons), Slow (like a stun with blunt weapons), as well as being able to target specific body parts which will have various effects. There are others which I haven't explored yet.
All the above can be mixed-and-matched and allow great versatility. Also, you can have, I think, up to 200 of these made up and ready to use. Making them is pretty straighforward.
Hope this helps,
Fitz