Event Strategy...Pls help this work for all.

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morzyr
Posts: 212
Joined: Tue Oct 19, 2004 5:09 pm

Event Strategy...Pls help this work for all.

Post by morzyr »

Any one with some major military training out there, and careing to teach us some ground rules in the art of war.?

This would help many in the case of a event/invasion i think.
If you know what you should do then the calls come.


1. Where to meet and how proceed.
2. Who to listen to and so on….
Etc etc.

And not to do the in the big group.
1. Don’t be hero and run in front of your guide and kill all 100 players.
2. Don’t stop and wait and and chat.this you can do else time.
Etc etc…..



As im not a player of many words I will let you do the rest. :)


Tyrisha of R.O.A
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pcheez
Posts: 469
Joined: Sun Sep 26, 2004 3:31 pm

Re: Event Strategy...Pls help this work for all.

Post by pcheez »

Nono, tactics never work.
Everyone knows that the only way to win an event is to run straight at a bunch of mobs waving your hands and screaming at the top of your lungs.

The reaon this method is not working yet is because the /scream emote is not implemented yet :D

Give it time, zerging/swarming the mobs is never fun, the mobs die to quickly.

If we were actually organized during events, the event will be over too soon, and we will have to get back to the grind. By stupidly disobeying the leaders and being a hero, these people guarantee repeated deaths, thus, more attempts, which make the event last longer.
well thats my reasoning anyway ...
Am i supposed to write something witty here ?
oddie
Posts: 128
Joined: Wed Sep 22, 2004 6:04 pm

Re: Event Strategy...Pls help this work for all.

Post by oddie »

pcheez wrote:Nono, tactics never work.
Everyone knows that the only way to win an event is to run straight at a bunch of mobs waving your hands and screaming at the top of your lungs.

The reaon this method is not working yet is because the /scream emote is not implemented yet :D

Give it time, zerging/swarming the mobs is never fun, the mobs die to quickly.

If we were actually organized during events, the event will be over too soon, and we will have to get back to the grind. By stupidly disobeying the leaders and being a hero, these people guarantee repeated deaths, thus, more attempts, which make the event last longer.
well thats my reasoning anyway ...
hahahaha
your reply will keep me laughing all day,
I hope this is true and peeps act accordingly on the next invasion, missed the others (bah RL concerns) but will be at next one or i am sweet potatoe pie.
Oddie
One day I will have it all
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tetra
Posts: 494
Joined: Fri Sep 24, 2004 6:24 pm

Re: Event Strategy...Pls help this work for all.

Post by tetra »

morzyr wrote:Any one with some major military training out there, and careing to teach us some ground rules in the art of war.?

This would help many in the case of a event/invasion i think.
If you know what you should do then the calls come.


1. Where to meet and how proceed.
2. Who to listen to and so on….
Etc etc.

And not to do the in the big group.
1. Don’t be hero and run in front of your guide and kill all 100 players.
2. Don’t stop and wait and and chat.this you can do else time.
Etc etc…..



As im not a player of many words I will let you do the rest. :)


Tyrisha of R.O.A

Comics can answer almost any question

to answer the question of how to react when being attacked, another comic works :)
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trosky
Posts: 195
Joined: Thu Sep 30, 2004 4:59 am

Re: Event Strategy...Pls help this work for all.

Post by trosky »

I was in BB saturday, defending the Karavan. We have to think about strategy because all we did when i was there was dying, all of us...
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vaquero1
Posts: 148
Joined: Fri Sep 24, 2004 1:52 am

Re: Event Strategy...Pls help this work for all.

Post by vaquero1 »

Communication, Tight group formations, and a point man that no one goes past o and people that dont run off or run away. Most wipes are caused by adds. Adds or created 80% of the time by someone getting outta the group or staying back to far. You may have been wiped cause people were "training" your group without realizing it. Stay in formation. If your spead out allot adds get in quick and destroy your healers its ALL over. Know your roles..and make sure you got a healer for your healers.

Military Stratagy is not going to help you in this one bro....yet. Maybe when outposts get going then it will matter but this is wholesale SLAUGHTER and there is no stratagy for that.
Vaquera
Kami Guardian
kisedd
Posts: 221
Joined: Thu Sep 23, 2004 9:58 pm

Re: Event Strategy...Pls help this work for all.

Post by kisedd »

I agree that the Karavan formations were not tight. People kept hanging in the back and they would get adds and that made the formation string out into a long line. People need to learn how to keep up with the leaders and move. Just because you get argo, doesn't mean you stand in one place like a dead lump.
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neiana
Posts: 256
Joined: Thu Sep 23, 2004 1:10 am

Re: Event Strategy...Pls help this work for all.

Post by neiana »

kisedd wrote:I agree that the Karavan formations were not tight. People kept hanging in the back and they would get adds and that made the formation string out into a long line. People need to learn how to keep up with the leaders and move. Just because you get argo, doesn't mean you stand in one place like a dead lump.

Unless you a) die or b) are stunned.

I've been in groups where I would be near the back, and getting killed before I see the creature on the radar - or I would get stunned. Also, I'd like to point out that, with collision detection in this game, keeping up with the leaders would often mean being one big ball if everyone actually managed it. In this case, it's more likely to draw an aggro and more of them when running past certain mobs.

That's one thing I'd say in these situations...

Group leaders:

NEVER underestimate the power of the mob spawns or critical strikes they can make on players before they have a chance to do ANYTHING.

ALWAYS watch YOUR train. As the leader it is your duty and it is YOUR responsibility to make sure everyone makes it alive. Now, in REAL combat this would be the ideal we strive for, but in this GAME a single homin down in the wrong place can cause chaos. If the line appears to be too long then stop and wait, if you've got so many people that the lines are so huge, then you've got plenty to take on any aggro that might want to grab you while you're standing around.

DO NOT get pissy with people that unintentionally draw aggro. They are doing everything that they can to keep up, but collision detection makes it hard for people in the back of large groups - ESPECIALLY when going around non-aggros and fauna!! IT IS NOT THEIR FAULT. Allowing yourself to get upset will only cause more problems later, and the people that get yelled at will either get pissy right back at you, or get upset silently and harbor it for a later time (then it gets real bad in the big fight).


Now, if all we are talking about here is run in and slaughter, then there are probably enough aggro hanging around that nothing you do will keep them back. USE COLLISION DETECTION TO YOUR ADVANTAGE!

Make a circle two or three homins wide of your melee, keep your ranged and magic users INSIDE THE CIRCLE at all times. This will NOT allow the mobs inside the circle to your casters - and the casters can focus on keeping fewer melee (the outer rim of the circle) healed.

This circle can be made into a straight line attack IF you have enough melee to cover from one wall to another, and enough casters to keep them all healed. That'd take a real force group, but would be the best idea in smaller areas.


Just a few ideas.

- N
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