aelvana wrote:I posted this in another thread that was deleted for whatever reason, but Keriann, the game is no longer 'patch 1'... if pre-patch-1 was a '1', and post-patch-1 was a '10', the game is now a '2' or '3'. It's easy again. A lot of combat fixes announced for this Tuesday actually went in a couple days ago. If you're having trouble with Scowling Gingos, it would be because you're just not high enough level to legitimately fight them
I think the key point is the game has changed alot......
If scowlings could be killed easily at lvl 40 pre patch 1 then they we set way to easy in the opinion of the development company. They changed them to much harder, they community hated it! Now they set it as a middle ground.
Damage has gone up, but the length of the fight has been greatly reduced.
Therefore DOT (damage over time) has only been increased slightly compared to pre patch 1.
Benefits are solo'ers and teams have shorter, more dangerous fights = more fast flowing FUN.
We have been pegged back on the mobs we fight, which means progression through all the levels of mobs is slower, but makes for a bit more life in the game.
Good equipment is now a requirement, making harvesters and crafters even more vital (can only be a good thing!)
Equipment should be more readily available Merchants - on the Euro server I list 10 sets of armour at close to base price over the weekend.
There should be no reason for any player not to have the best equipment for their level!
Ask a crafter - if you can't pay now pay later (equipment on credit). As equipment doesn't wear as fast (people not fighting mob greatly above their level). You will be able to earn enough dapper to pay for the first set and save enough for you next set, before your credit set wears out.
If you are in a guild there is zero excuse for not have equipment. Our guild of only 30ish members has at least 3 or 4 high level crafters, who craft for free to the guild.
The game is different after patch 1, because its now 'playable as intended'
Blind - made it easy to progress too quickly on the 'super' mobs.
Material collection rates were too low even with 'mode 1'
You had to been on-line at the same time as the crafter for equipment.
All of these are now gone!
A much better game than pre-patch 1.
Many people lost sight of what good patch 1 did, because of a small number of issues that made the game a little unplayable for less than 1 day!