I'm hoping that these "loots" will either be quartered materials that can be used to craft some really good items, or possibly even just quest items. Like you, I do not want to see this game reduced to a bunch of people camping (and squabbling over) rare, superpowerful mobs that drop the very best items in the game.svayvti wrote:Just worried about the next patch and Nevrax's recent scorecard.
"Some new and unique boss guild challenge, with unique loots." is said to be in the next patch. Is Nevrax sticking with its vision of having a crafter/forager based game and economy or is that going out the window?
Watching and worried.
I just *left* a game like that =(