Please un-nerf magic resist rates.

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silverio
Posts: 79
Joined: Tue Sep 21, 2004 2:26 am

Re: Please un-nerf magic resist rates.

Post by silverio »

this look strange as i still can kill pretu good .. hmm what lv spells you are using? if you use Blind 1 on lv 70 mod it is destinated to fail ... but i think that apropriate lv blind will not be resisted.. as now you cannot go with fear 1, blind 1 or stun 1 but if you use blind 6 stun 6 etc you will find resistance rate is apropriate ?
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fellgrim
Posts: 80
Joined: Fri Sep 24, 2004 1:52 am

Re: Please un-nerf magic resist rates.

Post by fellgrim »

silverio wrote:this look strange as i still can kill pretu good .. hmm what lv spells you are using? if you use Blind 1 on lv 70 mod it is destinated to fail ... but i think that apropriate lv blind will not be resisted.. as now you cannot go with fear 1, blind 1 or stun 1 but if you use blind 6 stun 6 etc you will find resistance rate is apropriate ?
I was using Fear5/Blind5/Stun2(which used to be Stun5 at its level :P )/SlowAttack5 on 2-star mobs in FG last night and getting resisted about 75% of the time. On 1-star mobs I got resisted about 20-30% of the time. Finally I gave up and went back to the only role that seems viable for mages at this point (group healer/nuker).

These spells are supposed to work on mobs up to Level65 by their description. Now I'm not sure what L65 is in the new 'star' system, but I figure it doesn't top out around the Sprightly mob level :)
SHUT UP. REALY. JUST SHUT UP. - jackmor
jjm152
Posts: 201
Joined: Mon Oct 11, 2004 11:46 pm

Re: Please un-nerf magic resist rates.

Post by jjm152 »

fellgrim wrote:I was using Fear5/Blind5/Stun2(which used to be Stun5 at its level :P )/SlowAttack5 on 2-star mobs in FG last night and getting resisted about 75% of the time. On 1-star mobs I got resisted about 20-30% of the time. Finally I gave up and went back to the only role that seems viable for mages at this point (group healer/nuker).

These spells are supposed to work on mobs up to Level65 by their description. Now I'm not sure what L65 is in the new 'star' system, but I figure it doesn't top out around the Sprightly mob level :)
The resistances are >way< over powered. I can understand not being able to get a lock on something for a long duration that is higher than you skill level, but not even being able to get a couple of seconds to get away is quite literally killing me.

All my spells btw are completely upgraded as far as they will go.
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gralen
Posts: 466
Joined: Thu Sep 23, 2004 1:04 am

Re: Please un-nerf magic resist rates.

Post by gralen »

gralen wrote:Currenlty eating hard kipee cakes on the mainland. Killing them in 4 hits, no resists and I'm lvl65 elemental the hard kipees are lvl55. Getting about 1700xp per kill.
Need to eat some Izam here. Seems I hit a lovely easy streak there as critters below my level by a significant amount are also resisting my spells very very regularly.

The resist rate is near 90% for enchanted weapons as well. Just not good. The concept and intent of slowing combat a bit was OK but the execution was a bit much.
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