loyats wrote:No offense but over the past month hearing about your guild has made me think of you guys sort of like the Communists of Ryzom. I'm suprised you haven't worked anyone to death yet. It almost seems like your harvesters/ foragers are slave labor.
Minytaur I mean.
"Your action is too easy to gain experience in Master Trollery"
EVERYONE in the guild was required to have forage skills so they could help level crafters & provide mats for gear for themselves due to the insane degradation rate of armor.
So unless the whole guild is one big slave labour force you're mistaken. Ask any of our members if they like being in the guild. I'm 100% sure that our current members love it.
Since when is working together as a team to fulfill guild goals a bad thing? Isn't that the whole point? We are a highly organised guild that LOVES to play this game together.
Several members had joined and left because they felt that foraging was not for them with every fibre in their body. That was fine with us. We don't want anyone to not have fun in the game and they chose new homes which were a better fit.
And as leaders we put our money where are mouth is, Stig & I are both 150+ foragers and every guild crafter is also a high level forager. This was done PURELY through hardwork. I hadn't used mat specs at all and had to grind 50 levels in forage before this patch WITHOUT it. So thanks very much for all those who accuse high level players of getting where they are by explointing but that most emphatically is NOT the case and you can take your insinuations elsewhere.
So thanks again for the flame and keep your analyses of things which you know nothing about to yourself next time.
Cieran
High Officer of the Minyatur
The strength of many, forged into one
For application to Minyatur, visit our Recruit Forums or send a tell in game.