Indeed, completely ridiculous, isn't it? I doubt many could argue that it is.ishark wrote:Now, I can understand that you want to keep hidden your secrets (well, actually, no, I can't understand, but that's me), maybe I was not clear: what I find surprising is that there is no discussion on the MECHANICS. Recipes I can find myself, thank you, but why there's no shared pool of collected data, no modeling, no discussion, nothing at all. It looks like everyone is sitting in his cave (ok, maybe the guild's cave) collecting data, writing down numbers, trying to understand how it works in his little corner, hiding whatever he finds for "fear" that someone may learn it.
And all this is for a +1% in some stats, which will make absolutely no difference in the end and is dwarfed by a lucky proc with an OP-mat tool. Go figure.
And the fact that it's so ridiculous doesn't make you consider that, perhaps, that's not how it is? That perhaps most of these people do refrain from discussing the mechanics because they're afraid they'll spoil the game for others, rather than because they're afraid to lose their meaningless +1% advantage?
Most people I've known who knew the crafting mechanics inside out and chose not to publish their knowledge were not multi-master crafters, and ingame they didn't really benefit from their knowledge at all.
Most people who I've heard argue most strongly against the public discussion of crafting mechanics weren't multi-master crafters either, but rather budding crafters who wanted to figure all that out for themselves.
In fact, the multi-master crafters, who should be the ones to benefit the most from keeping their crafting knowledge secret, seem to generally be the ones most willing to share it.
Most people hiding their numbers in their caves are more than willing to share it with other players, they just don't want it publicised open for everyone to see. So they only share it with people whom they trust won't publicise it for all to see either. Not to keep their recipees; they don't give a damn about their +1% advantage. But they remember how appealing the mystery of the crafting system was to them before they figured it out, and how much fun they had figuring things out, and how boring it became when they had it all figured out. They want to preserve that experience for others who don't want things spoiled.
Imagine someone you hardly know asking you "hey, could you spoil me the ending for [new movie]? I'm not really interesting in seeing it anyways, I just want to know the ending so I can spoil it to as many people who haven't seen it yet as possible!" That is how we feel when someone who's just been playing for a few months demands we tell them everything we know about the crafting system.