Level Cap still 250?

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wakatack
Posts: 3
Joined: Sat Sep 30, 2006 2:33 pm

Level Cap still 250?

Post by wakatack »

Hi All,

I played open beta, and promptly signed up way back sometime in 2004.... anyway.. played my Character to the follow rough levels... 200+ forage, 150+ heal, 100+ offense magic 100+ melee and 100+ jewel / armour craft....

Anyway for all you guys still here (seen your handles on the forums hehe), you may remeber when things were looking touch and go financially for the company... i'm guilty to say i jumped ship about then...

After playing EQ2 and making 60+ Inquistor and 50+ Sage... i got bored out of my mind... the biggest thing i love about SoR - the FREEDOM!!

Yup.. the above SoR stats i mentioned i jumped from Figter, to Mage, to Healer.. (Forage all the time.. best way to remove Death Penalty hehe), and finally i took up Crafting...



Anyway.. sorry for the boring background... i have come back and now 24 hours into the Trial (unlimted - AWESOME), its still as fun and as playable as it ever was!!!

Though.. from all i can find out (did try and search forums etc)... we are still capped at level 250...... 2 years on....

That is a little dissapointing, as when i left there were not only lots of 250's in some paths.. but some hard-core gamers had it in multiple paths...

(btw i left before outposts went live, but were on test server).


Is the level cap really 250? and will it (and when) ever be increased?

Wont stop my playing.. as i love this game... but curious to know..



THANKS!
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dakhound
Posts: 1768
Joined: Fri Jan 07, 2005 5:40 pm

Re: Level Cap still 250?

Post by dakhound »

level cap is still 250,

doesnt make sense to raise it although I wouldnt complain,

the hardcore would be multi 300's within 2 weeks so wouldnt make much difference
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rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: Level Cap still 250?

Post by rushin »

It is, and I guess only a dev can give you a good answer. imo I’d say unlikely even in the long term.

wb by the way :)
rushin ~ asleep
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kibsword
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Re: Level Cap still 250?

Post by kibsword »

Yes its capped to 250 per branch, but with over 11,000 levels ingame noone has ever got them all.
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wakatack
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Joined: Sat Sep 30, 2006 2:33 pm

Re: Level Cap still 250?

Post by wakatack »

Thanks for the answers :)

i look forward to making it back to the mainland...

three last questions...

Does Choice, Excelent and Supreme mats still exist after Basic and Fine?
And are Medium & High plans it??

FINALLY - i noticed on the island that the Medium plan had equal stat boosts to item level.. while normal plan only has 1/2 (cant remember how it was when i played), what would high plan items have? 1.5 or 2x or ?? the level in stat boosts

Anyway.. thanks again - (Rushin & Kibsword i do remember :P )
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zanthar
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Joined: Thu Aug 03, 2006 3:00 am

Re: Level Cap still 250?

Post by zanthar »

The mats are the way you remember with the addition of OP mats that are basically the same as the rest of the mats but you have to have them to craft the op plans I believe! If I'm correct the plans are the same except with the addition of op plans! As far as the boosts go noet sure cause I'm still pretty new! 8)
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grimjim
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Re: Level Cap still 250?

Post by grimjim »

I think more skills to learn would be a better approach than raising the cap.
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blaah
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Re: Level Cap still 250?

Post by blaah »

wakatack wrote:FINALLY - i noticed on the island that the Medium plan had equal stat boosts to item level.. while normal plan only has 1/2 (cant remember how it was when i played), what would high plan items have? 1.5 or 2x or ?? the level in stat boosts
medium armor has built in HP bonus value q/2.
heavy armor has built in HP bonus value q.
player can put another q/2 bonus to items.
craft plans (normal/med/high) has nothing to do with it.
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xolghost
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Joined: Tue Jun 20, 2006 4:21 pm

Re: Level Cap still 250?

Post by xolghost »

You could always browse the patch notes to see what exactly changed since you left until now... That'd explain the armor HP boost changes pretty well, as well as the overhauled requirements for them.

And yip, apart from OP mats, which are very specific additions to new OP related craft plans only, the 5 sorts and kinds still exist - even in their usual locations again.
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danlufan
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Re: Level Cap still 250?

Post by danlufan »

grimjim wrote:I think more skills to learn would be a better approach than raising the cap.
and not as easy to implement. At least the cap is ALOT easier to alter, as they have the ability to.
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