As much as I'd like to see some advertising and some new blood I still think it's too soon to pump any actual cash in to. Nothing they have done so far says to me: Ryzom is much less likely to re-fail now.
Jayce - Right-click is your friend in this world.
MasterForest Forager | MasterPrime Roots Forager |ExpertLakeland Forager @ Q250
Master Jeweler|Master Heavy Range Weaponsmith
They're still doing better than Gameforge... but Gameforge wasn't very hard to beat...
And anyone with Adobe Acrobat or even OpenOffice could have made those flyers... you only need the fonts and a bit of knowledge on Photoshop and you're done...
____________________ Sherkalyn.
New Guild Leader of The Exodus Syndicate
:: Most Loyal Fyros Alive :: Neutral Trader :: Crazy Marshmallow Lady :: The Exodus Syndicate "Experience Perfection : Unharness Your Power" __________________
"Ignore the flames or grill your marshmallows on them. Then feed them to the trolls so they keep their mouth shut."
Well maybe they expect us to do just that and make one.
____________________ Sherkalyn.
New Guild Leader of The Exodus Syndicate
:: Most Loyal Fyros Alive :: Neutral Trader :: Crazy Marshmallow Lady :: The Exodus Syndicate "Experience Perfection : Unharness Your Power" __________________
"Ignore the flames or grill your marshmallows on them. Then feed them to the trolls so they keep their mouth shut."
Once a month I reevaluate the pros and cons about returning to Ryzom or not.
The So I can imagine several different approaches to raise the level cap beyond 250.
The first one and most likely - because in my humble opinion most stupid one - is to raise the cap by another 50 level to level 300 and to add new level 300 regions with a similar composure of creature we all know from the previous 250 level. Reuse of the old PvP maps comes to my mind there. That would be something Winchagate could promote as 'new content' but it actually won't be, it just will be the same content just in a bigger box.
More intriguing to me would be just to drop the cap, so that you still can gain xp and level after the 250 is reached. Best would it be if in the same move the super herbies would be reverted to their original state, that way the max level would be less definable, and less final, because character development is never at an end.
thlau wrote:... that way the max level would be less definable, and less final, because character development is never at an end.
Trini
Also, called "Hardcore-Grinders-Hell"
CU
Acridiel
Take a look at the collected Works of Ryzom Players all over the World! At"Ryzom Movies"!![highlight]
238[/highlight] Videos, [highlight]181[/highlight] Fan-Artworks and [highlight] 3 [/highlight] original Songs are up allready.
[highlight]SoR Score Musics including Trailers!![/highlight] Ryzom: We dare to be different! Do you dare to adapt?
Another flaw in Thlau's idea is that it would give grinders a potentially insurmountable advantage over casual players and those who simply prefer not to focus on levelling.
Another flaw in Thlau's idea is that it would give grinders a potentially insurmountable advantage over casual players and those who simply prefer not to focus on levelling.
hmm as it is now? ryzom is all about grind. you grind level, you grind fame, you grind everything. of course you can just step in and live on atys but still you need to grind if you dont want to end as a noob. thats the fact. so it doesn't matter if you grind 250 or 300 (although raising lvl cap without appropriate content doesnt make sense imo)
Another flaw in Thlau's idea is that it would give grinders a potentially insurmountable advantage over casual players and those who simply prefer not to focus on levelling.
I know that my approach is very pragmatic, but I don't believe that the advantage of the grinder over the casual player would really be that noticeable. I vividly remember the old starter islands that were designed to allow a character to reach level 20 in a controlled environment, getting harvesting beyond level 20 became painfully slow with only level 20 raw materials available, fighting was the same with only level 23 Kipee available. So sure an unmodifed dodge value of 260 might be nice, but is it really so much better than 250? Especially if the only mobs to gain xp from become limited to purple bosses.