New Patch 1.5.0

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rosarot
Posts: 298
Joined: Sat Aug 26, 2006 11:22 am

Re: New Patch 1.5.0

Post by rosarot »

On Silan you get a mission to kill yelks and use the fear spell which is "not working" anymore. Results in a few noob casualties :D :D :D
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katriell
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Re: New Patch 1.5.0

Post by katriell »

tabou31 wrote:why do I have to patch for an hr every day?
You don't. :confused:
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hemera
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Re: New Patch 1.5.0

Post by hemera »

gavin205 wrote:I don't normally approve of spoilers, but since this is such an ocyx claw in your backside...

It takes 3 or 4 blasts of an acid spell to kill a yelk. I would hit them with one less than needed to kill them, cast fear, let them get some range, and then finish them off. I had enough time to cast at least 2 times before they got back too me, and only the ones that were really lucky on resists got back into range. I didn't keep specific notes (thats what we have Marelli for :D ) but I am guessing only one in 4 or 5 got back to me.

It's not rocket science, really.


lmao, you are truly the master of rocket scince. The idea of fear is so you DONT get any gas, if your really that good maybe you can come to flaming forest and show us all how its done.

Do you have a OA or DA master??

Point still being the OA and DA skills are useless, what you really think all those people who voted for it to be fixed dont know what they are talking about??? As i said you "think you know" what your talking about.
Last edited by hemera on Tue Jun 16, 2009 9:46 am, edited 1 time in total.
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acridiel
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Re: New Patch 1.5.0

Post by acridiel »

http://forums.ryzom.com/showthread.php?t=34293

*LOL* Now is that enough for you, moaning about the Event?
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gavin205
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Joined: Tue Nov 08, 2005 10:56 pm

Re: New Patch 1.5.0

Post by gavin205 »

hemera wrote:lmao, you are truly the master of rocket scince. The idea of fear is so you DONT get any gas, if your really that good maybe you can come to flaming forest and show us all how its done.

Do you have a OA or DA master??

Point still being the OA and DA skills are useless, what you really think all those people who voted for it to be fixed dont know what they are talking about??? As i said you "think you know" what your talking about.
A few days ago you said the Silan quest was IMPOSSIBLE, and the skill was broken... All in a pathetic atempt to scare new players and guilt trip the devs into changing the skill back.

Now it just does not work as good as you want it to?!? Stop changing your story.

Oh and by the way, I killed a couple dozen more yelk last night on Silan, without getting gassed at all.
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final60
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Re: New Patch 1.5.0

Post by final60 »

The spells aren't broken, they just last aslong as the mob is afflicted, not longer(anymore).
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0balgus0
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Joined: Tue Jan 31, 2006 1:42 am

Re: New Patch 1.5.0

Post by 0balgus0 »

tabou31 wrote:why do I have to patch for an hr every day?
I had similar problem as you before, and using Rystore very nearly eliminated my pc having to re-patch old patches.

http://forums.ryzom.com/showthread.php?t=32581

(Thx much, Fand)
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gcaldani
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Re: New Patch 1.5.0

Post by gcaldani »

final60 wrote:The spells aren't broken, they just last aslong as the mob is afflicted, not longer(anymore).
Yes, in fact they were bugged *before* the patch. Now they are working as intended.

They harder to use? Yes.

You (pointed to people that are complaining) want improvements on the skills? You (same as before) are entitled to ask, but don't tell everyone that the skills are broken.

Example of a possible improvement:

let the link don't break when (and if) the mob goes out of range (increase the range to a reasonable value). In this way, if you get the chance to maintain the link long enough you have also a chance the mob will not aggro you back.
Also this could reintroduce a behaviour similar to the bugged one, but, at least, you HAVE to maintain the link in the first place.
This would be correct and based on your skills.

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jared96
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Re: New Patch 1.5.0

Post by jared96 »

gcaldani wrote:Yes, in fact they were bugged *before* the patch. Now they are working as intended.

They harder to use? Yes.
I don't see how anyone can state what was "intended" unless they are speaking of their own intent. I will say one thing.....meeting even the smallest kincher in Scorched Corridor or PR when in dig gear has been auto-death in each encounter for me so far.

Previously fear would hit 75% of the time, now it's 25%.
Previously fear would hold as much as 8-10 seconds, now it's 3 or 4
Previously after hitting, I could turn and run, now by the time I turn, I'm getting back stabbed.

I used to be able to kill yellow / orange bosses solo by fearing then using elemental (well as long as I avoided double missles). Now that ability has been severely diminished as the second I cast the ele spell, the mob is homing in on me usually arriving before I can finish and get a second fear spell cast.

Finally, the root / ele solo tactic also doesn't work anymore. By the time you finish ya spell, no opportunity to root 2nd time....especially since the mob walks 30-40 meters with the tree wrapped around him.

Again, I wouldn't presume to state as fact what another individual intended, but I can say that I am looking at afflictions as I alwyas did with ranged skills.....something I wasn't gonna bother with until I was too bored to do anything else.
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gcaldani
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Re: New Patch 1.5.0

Post by gcaldani »

jared96 wrote:I don't see how anyone can state what was "intended" unless they are speaking of their own intent. I will say one thing.....meeting even the smallest kincher in Scorched Corridor or PR when in dig gear has been auto-death in each encounter for me so far.

Previously fear would hit 75% of the time, now it's 25%.
Previously fear would hold as much as 8-10 seconds, now it's 3 or 4
Previously after hitting, I could turn and run, now by the time I turn, I'm getting back stabbed.

I used to be able to kill yellow / orange bosses solo by fearing then using elemental (well as long as I avoided double missles). Now that ability has been severely diminished as the second I cast the ele spell, the mob is homing in on me usually arriving before I can finish and get a second fear spell cast.

Finally, the root / ele solo tactic also doesn't work anymore. By the time you finish ya spell, no opportunity to root 2nd time....especially since the mob walks 30-40 meters with the tree wrapped around him.

Again, I wouldn't presume to state as fact what another individual intended, but I can say that I am looking at afflictions as I alwyas did with ranged skills.....something I wasn't gonna bother with until I was too bored to do anything else.
As an example: few days ago a guild team were in PR for a trek. Once we got a KP, we moved in different directions I got a kirosta following me and, once i was near the tp, i start fearing it. I feared the kirosta all the time, i never missed it, always got link up, at the point that my guildies had time to go back where i was and finish it.

It's not working? 25% of the time? i feared it all the time. And this is only one example, i could tell more.

Last thing.

A control power is not meant to be a solo power.
Afflictions are control power, meant to be used in team: I control, YOU kill.
That's the rule of afflictions. Yes, u can be able to make some use of them in solo, but, if this could be good in PvE, it's not good in PvP. Better: it's not correct. Too much overpowered. And i am master DA and got lvl 225 OA spells, so would be easy for me just joining the people complaining, but this would be wrong and unbalanced for the game.

This is my opinion.

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