New Patch 1.5.0

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katriell
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Re: New Patch 1.5.0

Post by katriell »

yuritau wrote:Not when you're trying to work on your 170 dig skill and your highest combat skill is half that :p
You can't fight KP alone anyway, so your combat skill doesn't make a difference.
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gavin205
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Re: New Patch 1.5.0

Post by gavin205 »

Nitrouss, I had no problems using fear to kill yelks over the weekend without getting gassed. Getting the timing right is a bit tricky, but is by no means impossible.

As for others who are complaining about the new Kitin activity, shame on you. The developers are trying to breathe some dynamic life into the greatest threat and challenge that walks the face of Atys. If they are a challenge adjust or find a group and smack them back into their dark little holes. Simply whining about any little change that becomes an inconvenience will turn this game into a main-stream MMO clone faster than anything.

Good showing Devs, keep the patches coming.
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acridiel
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Re: New Patch 1.5.0

Post by acridiel »

gavin205 wrote:
As for others who are complaining about the new Kitin activity, shame on you. The developers are trying to breathe some dynamic life into the greatest threat and challenge that walks the face of Atys. If they are a challenge adjust or find a group and smack them back into their dark little holes. Simply whining about any little change that becomes an inconvenience will turn this game into a main-stream MMO clone faster than anything.

Good showing Devs, keep the patches coming.
Guess its time to dust of this again. ;)

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yuritau
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Re: New Patch 1.5.0

Post by yuritau »

gavin205 wrote:As for others who are complaining about the new Kitin activity, shame on you. The developers are trying to breathe some dynamic life into the greatest threat and challenge that walks the face of Atys. If they are a challenge adjust or find a group and smack them back into their dark little holes. Simply whining about any little change that becomes an inconvenience will turn this game into a main-stream MMO clone faster than anything.
Say what you will about it, the simple fact is, more kitin means more obstacles between me and the game I came here to play. Combat is not part of the game I want to play.
hemera
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Re: New Patch 1.5.0

Post by hemera »

gavin205 wrote:Nitrouss, I had no problems using fear to kill yelks over the weekend without getting gassed. Getting the timing right is a bit tricky, but is by no means impossible
i want to see you do it, getting the tinimg right what one in every 5 or 10 kills??? always soemone out there that thinks cause they kill one thing once the skill is fine.
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katriell
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Re: New Patch 1.5.0

Post by katriell »

You don't have to dig in the Roots.
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gavin205
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Re: New Patch 1.5.0

Post by gavin205 »

hemera wrote:i want to see you do it, getting the tinimg right what one in every 5 or 10 kills??? always soemone out there that thinks cause they kill one thing once the skill is fine.
I don't normally approve of spoilers, but since this is such an ocyx claw in your backside...

It takes 3 or 4 blasts of an acid spell to kill a yelk. I would hit them with one less than needed to kill them, cast fear, let them get some range, and then finish them off. I had enough time to cast at least 2 times before they got back too me, and only the ones that were really lucky on resists got back into range. I didn't keep specific notes (thats what we have Marelli for :D ) but I am guessing only one in 4 or 5 got back to me.

It's not rocket science, really.
yuritau
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Re: New Patch 1.5.0

Post by yuritau »

katriell wrote:You don't have to dig in the Roots.
I wasn't :p
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kalindra
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Re: New Patch 1.5.0

Post by kalindra »

Kitins of the Depths are no Kitin Patrols... Unless they did put some Kirosta Patrols in the 250 aboveground regions ? I have yet to see any...
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tabou31
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Re: New Patch 1.5.0

Post by tabou31 »

why do I have to patch for an hr every day? and why do you want to kill yelks!
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