New Patch 1.5.0

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katriell
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Re: New Patch 1.5.0

Post by katriell »

stheno2 wrote:Oh yea btw, tooltips......wtf is this anyway. Years later and people desperately screaming for content and we get .......... tooltips? C'mon....
Small fixes and improvements ought to come before large ones, and that is what is happening. I commend WG.
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stheno2
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Re: New Patch 1.5.0

Post by stheno2 »

Well obviously I and other see this as not an improvement, and it seems their addition needs yet more improvement. So add things that people can complain about and demand or want fixes over adding things that could bring a "newness" back to the game.....

I fail to see the logic.

Yes I agree somethings should be fixed but they had a very LONG time to do the "fixes" while the game was free. Now we PAY for them to add crap we don't like, or the "small things" as you say. Instead of the big things that could justify our continued drive for this game.

I am sorry if you don't agree but they should have done these "small" fixes and adds B4 they restarted billing. I think we don't deserve to pay for little changes in a game that has been stagnant for years regardless of its standing financially.
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katriell
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Re: New Patch 1.5.0

Post by katriell »

Because $9-11 per month is a very entitling sum... :rolleyes:
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)

ï = ALT+0239 | advice for mission design | Zoraï masks
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"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
stheno2
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Re: New Patch 1.5.0

Post by stheno2 »

Is that the best ya got? seriously you act like I am attacking you or your baby by making the original complaint.


ANY $$ entitles us to some degree.

EDIT:
katriell wrote:Because $9-11 per month is a very entitling sum... :rolleyes:
This attitude is EXACTLY why the quality of product sold and services performed in the USA are at a very bad low in our modern age compared to generations previous. This attitude is all too common and promotes a lazy, complacent mentality that expects nothing and accepts mediocrity.
Last edited by stheno2 on Mon Jun 08, 2009 10:51 pm, edited 1 time in total.
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final60
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Re: New Patch 1.5.0

Post by final60 »

Night time warning message should be at 22h.
ponys
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Re: New Patch 1.5.0

Post by ponys »

stheno2 wrote:lots of blabber
keep in mind fixes start 2/4/6/8 months ago, billing started a few weeks ago

chill for a bit please, more constructive/less negative feedback would be welcomed eh?

ps, you had the option to play the game for free for 9months+, give them some time to deliver the baby :P
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stheno2
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Re: New Patch 1.5.0

Post by stheno2 »

pony:

Look a little closer, I did add constructive feedback then added my opinion. It just too damn bad if you and others don't like my opinion. If you want to have a yessman style feedback this will become a mindless conversation.

In case you forget they chose to take on Ryzom. They should have been aware that there are unhappy people that still like this game. They also should be aware that these same people been wanting CONTENT for a long time.

To reiterate I personally don't feel that tooltips was a needed or even required "small" addition. Why exactly do they waste production time on additions that make no sense at this point? I do understand some small fixes are needed before bigger enticing content is added. But not crap filler just to waste time in the deving process
kiakaha
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Re: New Patch 1.5.0

Post by kiakaha »

There was nothing constructive about your feedback. All you said was "you didn't give me what I wanted, you should have given me something else." A valid point, perhaps, but definitely not well-made.

Now, I'm pretty sure the devs are aware of the requests and the need for new content, but they can't pull it out of their asses, can they? That kind of thing take time. The thing with things like this is that you can't just only work on new stuff, you also have to work on improving the old stuff. You have to do both. That's what they're doing now.

Hell, you can't expect a new continent, or a new race, or a new level cap or whatever to happen in just a few months, not considering how small this game is, relatively speaking. Those things take many man-months to do right, and I'm getting the feeling they want to do it right.

From what I've heard about the new missions, they are in true Ryzom style, so nothing wrong there, and if you call giving the user some extra UI feedback "dumbing down the game", then, my friend, I'm afraid you're just too hardcore.

I agree with you on the tooltips though; boy are they clunky...
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katriell
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Re: New Patch 1.5.0

Post by katriell »

If the tooltips had lower background opacity, maybe they would be less clunky? Let's produce some truly constructive feedback by detailing how the new UI features should behave.
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)

ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
kiakaha
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Re: New Patch 1.5.0

Post by kiakaha »

katriell wrote:If the tooltips had lower background opacity, maybe they would be less clunky? Let's produce some truly constructive feedback by detailing how the new UI features should behave.
I think it's in the size of the texts. The top lines are ok, but the timer and the success rate etc. are all in a bigger font. So if they size those down a bit, and make the icons a bit smaller too, it will look way better. And with some opacity thrown in they wouldn't be as intrusive.

Also, some items with lots of 'attributes' will make for a huuuge tooltip. Perhaps a 2nd column for the attributes is good? Optionally getting rid of the description on default actions may be a good idea too.

(Oh, and to be able to choose your own action icon would be ggggrrreat! :P )
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