New Patch 1.5.0

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seawe
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Re: New Patch 1.5.0

Post by seawe »

Why not just paint a large "KILL ME FIRST" on top of their character instead?
hehe. I don't understand the seeing lvls thing either. We already know the lvl of lower mobs as gcaldani said, I'd rather be able to see all the titles someone has and maybe thier fame than a specific lvl number. but who knows what the devs actually have in mind... maybe we'll get a skill to allow us to hide our lvls if we want to be sneaky...

One possible alternative to nerfing afflictions, would be to make xp gained tied to the total time that the player creates a successful link. Atm aff users can create a link on higher mobs but the link time is shorter the higher the mob is and you get more resists. So total link time is alot shorter compared to a higher lvl player. This would still allow low lvl players to team with high lvl players, just not be as affective.
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blaah
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Re: New Patch 1.5.0

Post by blaah »

seawe wrote:One possible alternative to nerfing afflictions, would be to make xp gained tied to the total time that the player creates a successful link.
that would make things even worse.

affy change might just be pvp related (ie, all players got buff in affy resists) and nothing to do with mobs. affy success rate on mobs was already bad, so there is nothing left to nerf lol

and showing mob/npc levels is welcomed change (just like npc's on radar/compass change was).
More info available in game when it does not remove anything from game (like making aggro on different color on radar/compass would) is always good.
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gcaldani
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Re: New Patch 1.5.0

Post by gcaldani »

blaah wrote:that would make things even worse.

affy change might just be pvp related (ie, all players got buff in affy resists) and nothing to do with mobs. affy success rate on mobs was already bad, so there is nothing left to nerf lol

and showing mob/npc levels is welcomed change (just like npc's on radar/compass change was).
More info available in game when it does not remove anything from game (like making aggro on different color on radar/compass would) is always good.
I hope devs don't take aggro mobs being visible thru radar as a suggestion!!! I think no one want the game dumbed down...

Instead, remove the enemies players (pvp) from compass!!

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orbdragon
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Re: New Patch 1.5.0

Post by orbdragon »

I think changing the color of agg dots could be a neat mastery reward... Master a dig to see aggressive kitin, master a craft to see primatives, master a fight to see predators, and master a magic to see what's left that currently escapes me.


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ajsuk
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Re: New Patch 1.5.0

Post by ajsuk »

The only use to see player levels that I can think of is for PvP events like BM recently ran, but even then I'm assuming it'll only display the max combat level? This is only so useful if there are event categories in different weapons. Who knows, as usual we are left guessing.

Add a display on/off switch so the players can choose.
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inifuss
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Re: New Patch 1.5.0

Post by inifuss »

TBH showing levels would not have been helpful in the PvP/dueling events we ran. After we analyzed the variables to the various skill levels it was really moot. When it came down to it what mattered the most was HPs. As you may have noticed we did not run any pure magic dueling as there was really no "fair" way to determine magic skill when you throw in the mix of HPs for melee. We easily could verify HPs with a few simple stanzas and it worked quite well.

And Gil, I know you can see the titles. What I meant is the level that would show would be the one for the title the player picked.

It just seems to me they are trying to add the things that the masses like in other games while keeping the things that make Ryzom unique. I just personally hope they don't stray too far to the general MMO market and make Ryzom like every other MMO out there.

I know this is all speculative and I can wait. I will adapt as necessary and enjoy the game. I am really glad to see that they are making changes to improve the Ryzom experience.

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gcaldani
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Re: New Patch 1.5.0

Post by gcaldani »

orbdragon wrote:I think changing the color of agg dots could be a neat mastery reward... Master a dig to see aggressive kitin, master a craft to see primatives, master a fight to see predators, and master a magic to see what's left that currently escapes me.


- Lomi

This woud remove a lot of fun and the fact that you no more need to test your sneaking skill once u mastered. Sorry, i disagree.
ajsuk wrote:The only use to see player levels that I can think of is for PvP events like BM recently ran, but even then I'm assuming it'll only display the max combat level? This is only so useful if there are event categories in different weapons. Who knows, as usual we are left guessing.

Add a display on/off switch so the players can choose.

I agree with that. Something usable *only* at events can be good.
inifuss wrote: And Gil, I know you can see the titles. What I meant is the level that would show would be the one for the title the player picked.

But it is exactly what it does just now, you have just to click 'info'.

I think devs ment to show 'actual level' of what you are using, despite i'm curious what will be shown when u have amps: CC/H2H or magic? and what magic? Healing, afflic or nuke? Or everything?

If it is just linked to the title, directly showing what you can see using 'info', then 'meh, remove all my concerns and go over' :)

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ldjaggy
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Re: New Patch 1.5.0

Post by ldjaggy »

gcaldani wrote: I think devs ment to show 'actual level' of what you are using, despite i'm curious what will be shown when u have amps: CC/H2H or magic? and what magic? Healing, afflic or nuke? Or everything?

If it is just linked to the title, directly showing what you can see using 'info', then 'meh, remove all my concerns and go over' :)
Or could be something similar to a '/consider' command.... and when used on a player, could say something like "This Homin could whoop your butt if you're not careful" or "This Homin is below your mastery of combat" type thing. No real level numbers displayed, just a text of comparison of skills between yourself and the Homin you're checking out. Just a thought.....



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rosarot
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Re: New Patch 1.5.0

Post by rosarot »

mrparson wrote:I have all sorts of troubles as a new player trying to get the little Magenta Directional Arrow to display for a quest.
Ritght click the compass and select a mission objective
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