kalindra wrote:I must say, the 3 things you list as "BADs" I found in other games that I tried while Ryzom was down... and I hated those games so much that I came back running to my good old Ryzom as soon as it was back up.
3D engine with climbing/falling/jumping , story driven quests, and difference between the "races" didn't make me love that game. Many other things made me hate it though. There is something that I find in Ryzom that I could never find anywhere else, no matter how "modern" or popular the title was.
Either a game is for you, or it isn't. Ryzom is THE game for me. Obviously, it isn't for you, so keep your "blablabla it will fail again" to yourself. We've had more than enough of those threads already. We already know what the game does and doesn't have. It isn't because those features are critically important to you that they are necessarly essential to any and all game. Carbon copies are the bane of the game industry ! They kill originalty and uniqueness by preventing people to think outside the box. Believe it or not, some people will like the game for precisely the reasons why you dislike it. And they don't give a damn about being a minority.
If a game isn't for you, don't expect the Devs to diverge from their vision just to make it fit to your liking. I knew that the other games would never fill my needs so I just left and came back here as soon as possible. Find the game that pleases you and stick to it, don't flame other games for not being what YOU want them to be.
Damned nasty Kami, I have to fully quote you!!!
I really can't understand people wanna play games trying to find things that exists in other games, instead of just try to figure out what the game present you and what are the challenges.
This reminds me a people in uni that told how the game was crap because there were no 'nosferatu' power (he was clearly speaking of EVE)!
The first and only time i was not able to answer in a polite manner.
How retarded can be a people that start a new game searching for something he already have in another game?
I like jump, I like fly. I played CoX a lot of years just for that.
What i can't understand is why people don't consider the reasons around a choice. Jump in Ryzom is not allowed *on purpose*.
It was intentionally designed in this way to allow a challenged experience in traveling and exploring. Jumping would exploit most of the landscape and would remove most of the fun in trekkies.
You don't like this design (not telling to you sherk, but to OP)? You have all the right to dislike it, then go play something else that suits your tastes, and don't ask to change something that actually is a big design of the game.
Unless the devs redesign the entire world to fit the actual traveling challenges the players can experience, i can't see the jump happening anytime soon. And I absolutely don't want the jump if this means exploiting most of the hard path you have to do to travel safety.
An example: desertstock ramp. Mobs usually camp it and need a good effort to pass thru it. Now, i can jump and fall from the cliffs, then go near the border on one side, just 2 people. Then fall down and die. The friend rez you then he fall and die and you gives a rez back. 20 seconds and it's done.
No challenge, no effort, no fun.
It's just an example, and maybe inaccurate, but that's just to show what jumping would do to the game world: a major exploit of the entire landscape.
Instead, why don't take the absence of jump as a part of the Atys Quest?
Because it is exactly that. If you start a game and even don't try to understand the game itself then better to go play something else.