So, has the game REALLY changed in last 3 years?

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dlice
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Re: So, has the game REALLY changed in last 3 years?

Post by dlice »

So gotta add my 2cts, maybe goes bit OT, but still gotta say what i have to say.

I actually like #3, theres is nothing worse as doing silly quests.
I mean in most games i've played 95% of all quests are l like go to x, kill y, go back, now where's the usefullnes in that ...
Remaining 5% ok, would be nice to have a few more story quests, but I haven't missed them.

If you find nothing to do without questing, you really got a serious problem.
Imagination ? Creativeness ?

And theres also player generated content (haven't tried that in a while tho)

But yeah you gotta like the game or not, definitely has its own charm.
I am aware the game has it flaws (loads of grinding, variety of gameplay), but I think the pro's outweight that by far.
I know a couple of RL friends which tried and didn't like it which I respect.
Just stop comparing this game to other titles which are so much different you can't really compare it. (most titles are class driven, that alone makes it complicated enough to compare)

And while the lore doesn't look deep at the first glance it actually is if you dig a bit ;)

For some last words, I played or even still play other titles, but if I had to choose one, it's surely this one (since my old favorite got killed by the devs).
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katriell
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Re: So, has the game REALLY changed in last 3 years?

Post by katriell »

fadebait wrote:I think calling others "clueless, shallow consumers" is a step too far.

They don't like some things about Ryzom? That's ok. There's a line between fan and fanatic, which is drawn by your reaction when someone critisizes that which you love.
A fan says: "Oh, well, that's a pity, I really love it because of xxxxxxxxxxxxxx" [And probably continues adding reasons why they love it for the next 30 mins]
A fantatic says: "You don't like it? Well, you suck then. *stabbity*"

Don't be a fanatic.
He portrays himself as such. I call it like I see it. I have already listed in detail the reasons I love Ryzom. If he's too intellectually lazy to follow the link, read and consider those reasons, and accept that not every game has to cater to him, that's his problem. Honesty, and yes, a dose of elitism is my problem but I don't feel obliged to rein myself in for the sake of him or his preferential fellows.
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kalindra
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Re: So, has the game REALLY changed in last 3 years?

Post by kalindra »

I must say, the 3 things you list as "BADs" I found in other games that I tried while Ryzom was down... and I hated those games so much that I came back running to my good old Ryzom as soon as it was back up.

3D engine with climbing/falling/jumping , story driven quests, and difference between the "races" didn't make me love that game. Many other things made me hate it though. There is something that I find in Ryzom that I could never find anywhere else, no matter how "modern" or popular the title was.

Either a game is for you, or it isn't. Ryzom is THE game for me. Obviously, it isn't for you, so keep your "blablabla it will fail again" to yourself. We've had more than enough of those threads already. We already know what the game does and doesn't have. It isn't because those features are critically important to you that they are necessarly essential to any and all game. Carbon copies are the bane of the game industry ! They kill originalty and uniqueness by preventing people to think outside the box. Believe it or not, some people will like the game for precisely the reasons why you dislike it. And they don't give a damn about being a minority.

If a game isn't for you, don't expect the Devs to diverge from their vision just to make it fit to your liking. I knew that the other games would never fill my needs so I just left and came back here as soon as possible. Find the game that pleases you and stick to it, don't flame other games for not being what YOU want them to be.

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memiki
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Re: So, has the game REALLY changed in last 3 years?

Post by memiki »

wonderful post sherkalyn.

I have tried the other games also, and always my heart stays in Ryzom. Even tho starter island is way easier now. :)

Not every game is going to suit everyone. Just find one you like and you will be as happy as we are. But don't compare games.
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gcaldani
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Re: So, has the game REALLY changed in last 3 years?

Post by gcaldani »

kalindra wrote:I must say, the 3 things you list as "BADs" I found in other games that I tried while Ryzom was down... and I hated those games so much that I came back running to my good old Ryzom as soon as it was back up.

3D engine with climbing/falling/jumping , story driven quests, and difference between the "races" didn't make me love that game. Many other things made me hate it though. There is something that I find in Ryzom that I could never find anywhere else, no matter how "modern" or popular the title was.

Either a game is for you, or it isn't. Ryzom is THE game for me. Obviously, it isn't for you, so keep your "blablabla it will fail again" to yourself. We've had more than enough of those threads already. We already know what the game does and doesn't have. It isn't because those features are critically important to you that they are necessarly essential to any and all game. Carbon copies are the bane of the game industry ! They kill originalty and uniqueness by preventing people to think outside the box. Believe it or not, some people will like the game for precisely the reasons why you dislike it. And they don't give a damn about being a minority.

If a game isn't for you, don't expect the Devs to diverge from their vision just to make it fit to your liking. I knew that the other games would never fill my needs so I just left and came back here as soon as possible. Find the game that pleases you and stick to it, don't flame other games for not being what YOU want them to be.

Damned nasty Kami, I have to fully quote you!!! :p :D

I really can't understand people wanna play games trying to find things that exists in other games, instead of just try to figure out what the game present you and what are the challenges.

This reminds me a people in uni that told how the game was crap because there were no 'nosferatu' power (he was clearly speaking of EVE)!
The first and only time i was not able to answer in a polite manner.
How retarded can be a people that start a new game searching for something he already have in another game?

I like jump, I like fly. I played CoX a lot of years just for that.

What i can't understand is why people don't consider the reasons around a choice. Jump in Ryzom is not allowed *on purpose*.

It was intentionally designed in this way to allow a challenged experience in traveling and exploring. Jumping would exploit most of the landscape and would remove most of the fun in trekkies.

You don't like this design (not telling to you sherk, but to OP)? You have all the right to dislike it, then go play something else that suits your tastes, and don't ask to change something that actually is a big design of the game.

Unless the devs redesign the entire world to fit the actual traveling challenges the players can experience, i can't see the jump happening anytime soon. And I absolutely don't want the jump if this means exploiting most of the hard path you have to do to travel safety.

An example: desertstock ramp. Mobs usually camp it and need a good effort to pass thru it. Now, i can jump and fall from the cliffs, then go near the border on one side, just 2 people. Then fall down and die. The friend rez you then he fall and die and you gives a rez back. 20 seconds and it's done.
No challenge, no effort, no fun.

It's just an example, and maybe inaccurate, but that's just to show what jumping would do to the game world: a major exploit of the entire landscape.

Instead, why don't take the absence of jump as a part of the Atys Quest?

Because it is exactly that. If you start a game and even don't try to understand the game itself then better to go play something else.

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kalindra
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Re: So, has the game REALLY changed in last 3 years?

Post by kalindra »

You know you love me... you just won't admit it. :p

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acridiel
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Re: So, has the game REALLY changed in last 3 years?

Post by acridiel »

All hail Kalindra! ;) :D

100% agreed.

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jared96
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Re: So, has the game REALLY changed in last 3 years?

Post by jared96 »

shany2 wrote: 1- All races were in truth the same. This was moronic. You have 4 different races, they all look so unique, why not actually make them different? The only difference was that starting location and thir graphics. AWFULL.
I find this a bit contradictory considering the following statement you made on the GOOD side:
It was the first MMORPG that offered a classless system in wich with enough effort you could be whoever you wanted, and do what ever you choose.
If the races were different, wouldn't that put people into different "classes" ? OTOH, I have no issue with differences which are not insurmountable. For example, let's say a character of any particular race would get 10% more mats pulled when digging in their own land.
2- NO JUMPING. I'll repeat it, couse it's so idiotic. NO JUMPING. REALLY!! You couldn't jump, could fall, you couldn't even climb some things things that were an inch tall, couse they weren't defind as "stairs". I get sick just thinking about it.
When Ryzom was "down", I tried playing LOTRO. After creating a character, I arrived in a town and had 20 people pogosticking in my face. My foray into LOTRO therefore lasted about 30 minutes as everywhere I went there were crowds of people standing around pogosticking trying to get my attention.
3- There is no nice to say it, so I just will. No quests. Yep. No plot. No missions. No adventure. No real reason to do anything. All you did was wonder around, kill stuff, create stuff, level up, but there was nothing to really explore, no story the unveil, no...nothing.
This I don't understand.....there's ton of quests. Want quests ? There's like 50+ tribes in the gamne. Try raising your fame with as many tribes as you can such that you can go hang out in their camps without getting beat up.

As for the "nothing to explore", my beef with that is that's mostly the player's fault. Getting trekked to all the TP's is a real fun killer IMO. For me, my greatest excitement in game came from our team finally making it from Pyr to Dyron. Months later when we finally made the trip from Pyr to Yrkanis we were in awe. My 1st view of Virginia Falls was like "wow".

The best thing about earning your way to a new place is that you explore various route possibilities and get to stop and "smell the stingas" along the way. Being trekked by a group of 250's who are admonishing you every few minutes to "keep up" (awww....I wanna stop and take a look around) and "don't loot" (geez, we just killed level 210 mob, I wanna see what the mats are like) isn't fun.

It's like reading a novel in the format of a business report whereby the first few pages are the "executive summary" telling you what happens at the end.

Like most people I think, I most miss the absence of activities along the story line...... this is supposed to be about the kitin invasion and saving hominkind from Atys being over run .... But nothing is happening in this regard.

I'd like to see another round of OP's go live whereby they could be held jointly by say two guilds (one kami / one kara) united in the common defense of the land. These would be research centers where lore and knowledge would be shared. As a result of the defense of these from kitins, occupants could learn new craft patters (style only differences), or perhaps buffs (i.e. certain magic attack immunity on armor ) which would place an insignia of the immunity on the vest. Or perhaps an inbued enchant whereby there's a 5% chance say of making an electric attack on a succesful weapon strike. These skills would be amassed by Guild Trainers such that there is a "diminishing return" for "holding the OP". IOW, after say 2 Atys years, there'd be nothing "left" for a guild to learn there.

Guild members would be able to "buy" the skills with accumulated skill points an non members could also buy them if they accumulated enough guild fame. Guild Fame would be gained by helping the occupying guilds in defense.
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faedyne
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Re: pointless discussion about jumping

Post by faedyne »

Re: pointless discussion about jumping
kaetemi wrote:If I wanted to jump around in a world with realistic physics, I'd just go outside.
What does that even MEAN?? You can't use that argument about video games!
I am personally against the recent popularity and overuse of realistic physics in games. It often tends to take control over the entire gameplay, and in the end all you get is this bunch of generic physics puzzle games *cough*hl2*cough*.
There's an alternative in between the two extremes.

But I think the argument is moot. (as other people have already mentioned my two arguments against jumping)

1) Jumping would require a lot of play-testing and careful redesigning to make sure that no one could exploit it to get to places they weren't supposed to. (like somehow surviving a 50 foot fall and then ending up in the PR or Silan or someone's apartment)

2) Seeing idiots jumping all over the place could easily be avoided with a cooldown timer, so that they could only use it like speed-run, to clear objects as they flee aggro, or to get up a single ledge. Or have it use up large percentage of stamina. (so that high level players with more stamina wouldn't be able to jump more often, although perhaps they could lower the percentage slightly. I think it'd still need a cooldown though. Perhaps the cooldown could be lowered very slightly at higher levels as well.)
gcaldani wrote: An example: desertstock ramp. Mobs usually camp it and need a good effort to pass thru it. Now, i can jump and fall from the cliffs, then go near the border on one side, just 2 people. Then fall down and die. The friend rez you then he fall and die and you gives a rez back. 20 seconds and it's done.
No challenge, no effort, no fun.
I hadn't thought of that.
Then again, sometimes a bug turns out to be a feature. (like TFC conq jumping)

But like I said, most likely moot. I'm not convinced that it's clearly going to break the game to implement it, but I do agree it would take a lot of work. (that's probably not worth it at this point)
Maybe maybe maaaaybe if (in addition to them figuring out if it would be something that would improve the game rather than detract from it) it became successful enough that it had the money to develop further, after implementing more important things they could afford to implement jumping.
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Re: So, has the game REALLY changed in last 3 years?

Post by arramere »

I read this post (well mostly) and there are many good points.

I found this game when I took a break from WOW and I really liked it.
The fauna and exploration is really nice
Starting zone was rich with things to do : quests, crafting, learing new skills. I am a RPer and I was not frowned upon and most either went with it or didnt say anything. I wanted to make this my new home. This game IS NOT GEAR dependent as much as wow is. its all about the epics. In ryzom there is the crafting and like 1 poster said : make a sword but what do you want it to do ?
Jumping? well you get used to not being able too. and i really dont think it takes away from the game.

There is lore and yes you have to dig for it. Yes most games are kill that, bring this pack there, bring me 10 rat tails.....but there is some story line in there when you follow all the quests. Coming from wow I did compare it but I did give it my best shot and not be too judgmental

The thing that got me the most was the lack of people. yes that what i said. Once you get off nubie island every city, camp, trail was barren of players. I was in the next city from the island and I was questing all alone. If i was lucky there might be 1 other. Seems most are at cap level and stay there. **So why didnt you join a guild** I did! I joined a guild because I figured that was the only way to make contact with any one. All I winded up doing was killing lvl 99 bugs with a guildie to lvl up. which would mean that I would never bother to do any quests to learn about whats going on in the world and with the fractions as one progresses. now I know that at a certain point the players create the world in Ryzom and continue with guild alliances yeadda yadda....but you lose out on all that content.

So thats what killed it for me after ..what 4-5 months. I got tired of just watching an high lvl toon kill stuff. It is really a shame because if there was more people to interact with I would have stayed. And it would seem that not much has changed..........I might just see about that for myself......
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