ctusk wrote:But let's try. My new post patch1 price for weapons is 10k per QL. Happy hunting.
Like Linda Evangelista huh? Won't get out of bed for 10K heh heh. I suggest even more than that past Q100, 15-20K.
ctusk wrote:But let's try. My new post patch1 price for weapons is 10k per QL. Happy hunting.
ctusk wrote:Well let's see. The server populations are ridiculously low. I run around the whole world and see maybe 50-60 people. That is about the size of an Everquest raid. 30% of the people currently playing are just playing to bridge the time until WoW or EQ2 release. Another 20% are quitting when patch1 hits because it blows, ignores the players concerns and makes forgaing an even more dull and boring experience as it already is. You should take the rose colored fan-boy glasses off and open your eyes..these changes ruin the game.
And this HUGE source of mats , where is that coming from? Who the hell do you think is stupid enough to actually go forage and then sell their mats to the vendor after this patch?
shrike wrote:Do you people never both to read everything what I am writing? *eyesroll*
Quality items will still depend mostly on foraging, but the vast maiority of items crafted is just for training porpuses. For which basic-fine mobmats will do just fine.
shrike wrote:That is certainly true, but around 70-90% of all things crafted *are* trash meant for exp and immedient sale to the NPC.
Quality items will still depend mostly on foraging, but the vast maiority of items crafted is just for training porpuses. For which basic-fine mobmats will do just fine.
korin77 wrote: Guild members often sell their mats instead of giving it to someone who needs because of two factors, instant cash and hassle of handing it to the other members. This will probably continue to happen so there will always be a supply of mats.
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