@jvani:
I generally agree on most of your points. Just a few remarks:
"So some say we should look to the fighters for mats... In general the mats they bring in are trash."
That is certainly true, but around 70-90% of all things crafted *are* trash meant for exp and immedient sale to the NPC. There simply is no player market for only quality items (at least if you have normal decay rates).
And mobmats can supply a big amount of these mats. If the fubar'ed drops of non-kitin herbivores would be fixed they could actually supply all of them. Boosting the rather limitied way to get highqual mobmats would be nice, too, especially considering that the only way to get boni on parry, speed or spell power (to mention a few examples) is by using mobmats.
Said since the old beta-boards that mobmats need a boost, but get usually shouted down quickly by people like svayvti, who seemingly cannot stand anything which could endanger foraging.
ctusk wrote:Well let's see. The server populations are ridiculously low. I run around the whole world and see maybe 50-60 people. That is about the size of an Everquest raid. 30% of the people currently playing are just playing to bridge the time until WoW or EQ2 release. Another 20% are quitting when patch1 hits because it blows, ignores the players concerns and makes forgaing an even more dull and boring experience as it already is. You should take the rose colored fan-boy glasses off and open your eyes..these changes ruin the game.
That Ryzom desperatly needs new players is true without question. And it could very well be that this will be one of the shortest MMORPGs ever (I always get a amused smile on my face when I read this "they have the stroyline planned for 8 years" comment.)
But, still, the changes are necessary. They may be hard for someone used to the source mod changing game, but like the blind issue this aspect wasn't meant this way. The devs noticed quite late that they made huge oversights and are trying to fix them. If they won't the game would die in the long run.
And this HUGE source of mats , where is that coming from? Who the hell do you think is stupid enough to actually go forage and then sell their mats to the vendor after this patch?
Do you people never both to read everything what I am writing? *eyesroll*
Quality items will still depend mostly on foraging, but the vast maiority of items crafted is just for training porpuses. For which basic-fine mobmats will do just fine.
But let's try. My new post patch1 price for weapons is 10k per QL. Happy hunting.