Yay KP is back \o/

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raven41
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Re: Yay KP is back \o/

Post by raven41 »

vim79 wrote:[ Edited for offensive language - Baelor ]

huh... things have changed a bit while I was away I see. however I must thank the KP, they have spawned reading material for me atleast.
Last edited by Guest on Mon Mar 16, 2009 8:23 am, edited 1 time in total.
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kalindra
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Re: Yay KP is back \o/

Post by kalindra »

I wonder who's belittleing who, now. :confused: And yeah... things have changed... unfortunately enough. :(
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Re: Yay KP is back \o/

Post by hemera »

vim79 wrote:[ Edited for offensive language - Baelor ]
Remove this flaming post please. No place for it here.
Last edited by Guest on Mon Mar 16, 2009 8:23 am, edited 1 time in total.
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fiach
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Re: Yay KP is back \o/

Post by fiach »

EDITED, CBA getting into this.
Last edited by fiach on Mon Mar 16, 2009 9:39 am, edited 1 time in total.

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faedyne
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Re: Yay KP is back \o/

Post by faedyne »

blaah wrote:please go down to pr and experience the patrols yourself. Sunken City kami tp is nice safe spot (only one patrol i think), so is FD kara tp (3 patrols). LoC kami tp is nice too. 2 patrols there (one on the other side of 'wall')

you dont even need to step outside teleport safe zone. see if you can spot them when radar is 250m or even 125m which gives you ~25m before they aggro which should translate to ~10pixels on radar and to make it worse, one 'dot' on radar is 5x5pixels (5x5 on 25m radar range and 5x5 on 250m radar range btw).

so, with 125m radar range we have whooping 3 sec warning. even if you know from where KP comes next (easy with one patrol, but there is places where 3 overlap), you cannot simple see them by just looking the radar (too many 'filler' mobs... even seeing npc group with different color is difficult) nor can you check the 'horizon' because of filler mobs and landscape (which does not affect KP aggro range, but DOES reduces your detection range)

with 250m radar range, 'filler' mobs are even worse.
Ok... I think that's part of the whole POINT of the filler mobs. To make it not so obvious when a patrol is coming through. You have to be ALERT when in the PR. No flashing text and alarms will sound to warn you.
Like someone else said, they were taught that the KP look like "boiling water" on the radar. Spotting the discrepancy between filler mobs and the KP on your radar SHOULD be an art form. An art form like every other formal and informal skill in this game. (informal skills such as aggro navigation/aversion. the "sneak" skill for the game with no button labeled "sneak".)

BTW, I know there are tweaks for the zoom on the camera. I wonder if there are tweaks for the radar. Although I don't suppose you could make the dots smaller so that they wouldn't easily obscure each other as easily. That would probably be cheating. Although it would be nice if you could get them to scale at least to how they are at 250 so that it doesn't get WORSE.

Also, this talk "solo" play I think needs to be one that's wiped out for Western MMORPGs. This "punishment" for solo play is one that makes sense. There's no need to pay for online servers if people are going to play alone.
Player population is another issue, but this is RYZOM. There's no excuse for small guilds. No one is limited by faction if they really want to join a larger guild. Players of races naturally aligned Kami may be low, but again, we're not impotent. Either band together what little we have, swap factions, or suck it up. Social dynamics are another fact of life. The fact that there is a "less popular" and "more popular" inequality. If my beloved Zorai were as numerous as the Matis and Tryker, it would lose a lot of it's splendor. There's a reason we're few in number. We're a little different in big ways. :>
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Re: Yay KP is back \o/

Post by blaah »

faedyne wrote:BTW, I know there are tweaks for the zoom on the camera. I wonder if there are tweaks for the radar. Although I don't suppose you could make the dots smaller so that they wouldn't easily obscure each other as easily. That would probably be cheating. Although it would be nice if you could get them to scale at least to how they are at 250 so that it doesn't get WORSE.
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fiach
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Re: Yay KP is back \o/

Post by fiach »

EDITED, CBA getting into this.
Last edited by fiach on Mon Mar 16, 2009 9:39 am, edited 1 time in total.

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zarozina
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Re: Yay KP is back \o/

Post by zarozina »

faedyne wrote: informal skills such as aggro navigation/aversion. the "sneak" skill for the game with no button labeled "sneak".
Both of which are now pretty much obsolete in PR as things stand. There are no safe routes. The painstakingly learned paths through the Roots (yes, learning those IS a skill, recognised by anyone who has ever been trekked through PR by someone who knows them); the safe spots where you can rest up a minute and get your breath back. Now basically all defunct. All that experience and patience and DP froim exploring no longer worth the years it took ...
faedyne wrote: Also, this talk "solo" play I think needs to be one that's wiped out for Western MMORPGs. This "punishment" for solo play is one that makes sense. There's no need to pay for online servers if people are going to play alone.
Player population is another issue, but this is RYZOM. There's no excuse for small guilds.
Translation: "Anyone who doesn't play the game the way I like to play it doesn't deserve to play"

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katriell
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Re: Yay KP is back \o/

Post by katriell »

faedyne wrote:There's no excuse for small guilds.
Ahh, the smell of ignorance in the morning.

Yes, this is Ryzom. There are more reasons to be part of a particular guild than simply "these people happen to have the same alignments as I do". Friends, management/leadership differences, recruitment style, roleplaying, quality of members, miscellaneous policies, et cetera. You're implying all of these factors are immaterial and also that guilds should recruit everything that appears to have a pulse.
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raven41
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Re: Yay KP is back \o/

Post by raven41 »

Woo sorry mods :P didn't know you were gonna mod that, Or I wouldn't have quoted it.

Edit - Well atleast I still agree with you on some things Kat :p

And if they are gonna leave KPs. Then make Sups resp every 3 hours or so (durring their respective seasons and such oviously.) so that its worth a damn to go there.
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