vim79 wrote:[ Edited for offensive language - Baelor ]
huh... things have changed a bit while I was away I see. however I must thank the KP, they have spawned reading material for me atleast.
vim79 wrote:[ Edited for offensive language - Baelor ]
Remove this flaming post please. No place for it here.vim79 wrote:[ Edited for offensive language - Baelor ]
Ok... I think that's part of the whole POINT of the filler mobs. To make it not so obvious when a patrol is coming through. You have to be ALERT when in the PR. No flashing text and alarms will sound to warn you.blaah wrote:please go down to pr and experience the patrols yourself. Sunken City kami tp is nice safe spot (only one patrol i think), so is FD kara tp (3 patrols). LoC kami tp is nice too. 2 patrols there (one on the other side of 'wall')
you dont even need to step outside teleport safe zone. see if you can spot them when radar is 250m or even 125m which gives you ~25m before they aggro which should translate to ~10pixels on radar and to make it worse, one 'dot' on radar is 5x5pixels (5x5 on 25m radar range and 5x5 on 250m radar range btw).
so, with 125m radar range we have whooping 3 sec warning. even if you know from where KP comes next (easy with one patrol, but there is places where 3 overlap), you cannot simple see them by just looking the radar (too many 'filler' mobs... even seeing npc group with different color is difficult) nor can you check the 'horizon' because of filler mobs and landscape (which does not affect KP aggro range, but DOES reduces your detection range)
with 250m radar range, 'filler' mobs are even worse.
there is and you can and yes, it is.faedyne wrote:BTW, I know there are tweaks for the zoom on the camera. I wonder if there are tweaks for the radar. Although I don't suppose you could make the dots smaller so that they wouldn't easily obscure each other as easily. That would probably be cheating. Although it would be nice if you could get them to scale at least to how they are at 250 so that it doesn't get WORSE.
Both of which are now pretty much obsolete in PR as things stand. There are no safe routes. The painstakingly learned paths through the Roots (yes, learning those IS a skill, recognised by anyone who has ever been trekked through PR by someone who knows them); the safe spots where you can rest up a minute and get your breath back. Now basically all defunct. All that experience and patience and DP froim exploring no longer worth the years it took ...faedyne wrote: informal skills such as aggro navigation/aversion. the "sneak" skill for the game with no button labeled "sneak".
Translation: "Anyone who doesn't play the game the way I like to play it doesn't deserve to play"faedyne wrote: Also, this talk "solo" play I think needs to be one that's wiped out for Western MMORPGs. This "punishment" for solo play is one that makes sense. There's no need to pay for online servers if people are going to play alone.
Player population is another issue, but this is RYZOM. There's no excuse for small guilds.
Ahh, the smell of ignorance in the morning.faedyne wrote:There's no excuse for small guilds.