It's a case of having blinders, methinks, for oldtime Ryzomers who are cheering for KP being back b/c the difficulty setting is amped back up. But we still have a problem of a game with limited viability. Ryzom returns to being a difficult game, but those who do stick w/ the game just might not provide enough subscriptions to keep the game going. I don't care either way. If the game is still fun, I'll stick around. If it's not, then I'll go. But for new gamers who find the learning curve too steep, it will be intriguing to see if at the end of the day there are enough subs to keep Atys running.raven41 wrote:I don't care anymore, you guys can have your KP, My treks wont be effected, and worse case senario more people leave because of it and the game dies again, And I'll be forced to move on.
I'm hoping those who cheer the return of KPs will help new gamers deal with KPs (among other challenging aspects of the game). Just a reminder: it's bad form to tell new folk "if PR is too difficult, stay out". Because you know what? With stand-offish attitudes like that, people might just stay out (of the game), for good.