Oh right, event feedback.
Well, I can pretty much just repeat what I said in the event thread, but I'll try to be a little more elaborate.

Mostly I agree with the posters before me.
What was very awesome were the specially-spawned vorax, making the Cockroaches camp guards temporarily friendly, actually having the Cockroach tribe-leader NPC talk and play a role in the story, and having a whole party of Cockroach characters join us in the Raid on Underwood Woe. These things actually make it feel like we are playing a part in something that is happening on Atys, while without such elements it feels like the PCs are actually isolated from the world and only pretending to interact with it.
Involving the tribe was in itself a very nice move, because it took a long-existing NPC group, explained something about their motives and ambitions and goals, then had them play their own part in the events. This elevates them from 'scenery element' to 'active player' (though still controlled by the GM, ofcourse

).
The dialog was very good (except for some smiley usage by event characters on the first night that fortunately didn't continue into the follow-up parts). Kudos to the improvisation of the event characters too. While some speeches were obviously prepared and it's naturally impossible to respond to the queries of a hundred players, overall I think their dialog felt responsive to us and not like they were just rattling off a script.
As far as I know the only rewards given to participants were rare materials, which I think is perfect. IMO one-shot events like these should not give any unique rewards, but it is nice if they give something worthwhile. The lore we 'uncovered' is also exactly the kind of interesting little historical anecdote that adds a little more to Atysian history without making any storychanging revelations.
Oh yes, I also liked how the event had multiple parts. On Friday first the trek to the Cockroaches camp, then killing the vorax, and then we had to find our escortee back too. On saturday first a search for the packers and then a raid on the kitinlair. Getting another task after the first one is finished like that keeps things unpredictable.
I think my only real point of criticism was the "Get to Highwell before 1200" on Saturdays event. Now don't get me wrong, I actually
love the idea of a time condition on an event objective. My criticism is that
this objective severely penalized those without PR pacts. Those who had PR pacts could port and pretty much leisurely stroll there, while the party that had to go from Fount had virtually no chance to make it there in time.
(I understand the event characters actually waited longer for us, which I appreciated, but still we missed the start of it, while those who'd teleported there were probably already getting bored waiting.)
So, in the future, if the purpose is that those without PR pacts shouldn't attend the event, then please have the event start in the PR, rather than giving those people false hope that they can participate. If the purpose is to make us race to a spot, then please pick a spot that's equally hard to reach for everybody.
I've no other real criticism, just some suggestions that would've made it even cooler:
- Some kitins ambushing us on our way to the Cockroaches camp on friday.
- The Kitin Gatherers butting in asking what the Cockroaches were doing in their region on saturday.
- Kitin larvae would make better rewards if they came in all colors.
- Fame increase with the Cockroaches as rewards (don't go overboard with this, some of us worked for that fame
).