gillest wrote:
When is the last time Pei died on Ari?
Make it maybe more easy to kill so that it doesnt need 5 teams to go throught it but could be better to have some requirements to be able to kill it....
Only one thing about that.
Isn´t that a bit of "server-centric-thinking"?

I mean, why do you demand/want something changed that would affect all servers, when it does seem to work quite well on two out of three servers?
Sorry to rain on your parade a bit here Gilest, but all Bandit-Bosses are killed on a semi-regular basis on Leanon. Sometimes it´s a bit tricky, but most of the time we do find enough people to help and most importantly, people who WANT to help. Most of the time we do manage to kill all four Bandits. Only Lixi sometimes escapes
As for Aniro, from your initial post I gather that they too do seem to get them down, only that its getting boring.
I agree to that.
I´m sorry to say so but, making them easier on all Servers, just because to you Arispotle players do not
seem to be able to put up enough interest and can not get around to organize a way for everyone to benefit from hunting the bosses, is not the way it should work. *(footnote)
As we can see from the replies there do seem to be some players who don´t have any problems besting the bosses.
Which just goes to show that, the bosses already are relatively easy to kill. So simply making them even more easy would be beside the point here.
Not even "making them harder to kill" would be quite right.
Changing the "way they have to be killed" is right. Yes, I fully agree with that.
A better, new and interesting way to keep them challenging for longer could be, to give them a pool of "solutions" that would have to be found and fulfilled to get them done and then possibly "switch" between these randomly.
While keeping the "easiness/hardness" of the challenge at the same level.
So that, for example, one day Aen would go down only when all illusions are killed, and on another day she´d have to be pulled to a particular spot near her den and killed there, or she´d be only vulnerable to say ice-spells, or whatever
Same goes for the others.
Once players find the solution to a boss' challenge and have come to settle into a routine, switch the demands around.
Make them unpredictable to an extend. Routine is what kills fun and interest.
Prevent the players from gaining that routine and settling into it.
Just like its been said on Aniro and what you quoted.
Same old, same old... where´s the fun in that?
And I agree too that some "special" contend for multi masters would surely be a motivation (for some time at least) and would be nice to have. As long as it´s not allowed to become "routine" again.
Routine is the main problem in all MMOs out there.
Even the Lich-King has already become "routine" for some players over there and they´re already complaining about how boring the new contend is, while others did only scratch at its surface. Keeping up with these demands is the one true challenge a Developer faces in my opinion.
Its a Sisyphos-Task to keep gamers satisfied and interested.
CU
Acridiel
(*Footnote:
1. Any who feel offended by this should read the initial post again and then think about when was the last time they helped someone to kill the bosses just to help and not to gain any benefit from it.
If the answer is: "Yes I did and fell good about it." Then you´ve got nothing to be offended about.
If the answer(s) is/are: "No, why should I?" / "I´ve got better things to do than helping (
them)." / "I´ve already got my Boss Armor." Then think again!
2. On Leanon players managed to find a way to distribute the loot quite fairly amongst those who help. Although there are several groups that do hunt the bosses, someone came up with a time-schedule, based on their spawn times, that folks could agree on and now work with quite well.
I must admit, I´m amazed by how well this works.)