Yay, a reasonable and pleasant debate! Thanks for your responses.
tschai wrote:to all said by iceaxe68, I disagree on :
- in real life you'll have to practice a lot. But will you produce as much and as fast ? 2 secs for anything, from an axe to a jewel ? and with really few tools. For a mettalic armor, a weapon or a jewel, no need for a flame ? I think there's no point comparing to real life
You are quite right, it's not really like real life, just more like it than some other games' crafting. I think it would be just as fun for each crafted item to take longer, but give more experience. (Or for crafting levels to take less xp to move up.) But I don't mind it so much as it is. It's kind of nice doing a simple repetitive task like that sometimes, as a break from a much more mentally demanding RL occupation.
tschai wrote:- yes, you got few money in low level. completely agree. but low level are fastly becoming at least 100. I got my first million dappers at about lvl 100. And in real life again ... :'(
Totally agreed. Wish RL was so easy...
tschai wrote:- for material origin : in real world, if you ever crafted something did you dig materials from the ground ? My point is to say that the way it's done in Ryzom is absolutely against a MMORPG : you could do it without online ! well, it'll be far less fun without chat chanel
Well, here we have to consider the setting. My RL is set in a technological, specialized society. Ryzom is set in a low-tech, barely beyond hunter-gatherer society. People in that sort of society did indeed dig up crafting materials from the ground, or quarter it from hunted animals. Consider the spear-point crafter, searching for nodes of flint, chert, or obsidian, and then flaking the stones with a tool he made for himself from the antler of a deer he hunted and quartered and skinned and ate.
tschai wrote:- about the recipes : yes, you could found thousand. My exeprience still say that for some craft, there are few option to get the best, eg: magical amplifiers
This is true, but I don't know them, so I'd have to learn, which is its own kind of fun. Also, finding the best combination using the mats that you actually have is fun. Also, acquiring the rare and special mats required for those special recipes can be fun.
tschai wrote:- same looking : well yes, I've been a bit far, but let's admit that skins of armor are not numerous and colors are not too ... And why 60% of red materials with 40% of blue give you red ?
Ooh, can you imagine the endless array of colors available if you could proportionately mix mats for color like that? That would be awesome.
Now, imagine you are the photoshop artist required to paint 64000 different shades of the same object texture...
And the amount of disk space required to store all those textures...
Someday the hardware will make that a reasonable dream. But not yet, I think. Maybe next year
tschai wrote:- game worth a fee : definitly, but I think another thread was right "You never get a second chance to make a first impression" and I believe that most people that could play the game has already played the game once (and have a high level caracter in). So, they won't pay for what they already know (connecting to the game) but for what it can offer (which could be fee related)
I think there are many thousands of people out there who would thoroughly enjoy playing Ryzom, and would be both able and glad to pay to do so. The thing is, they've never heard of it. The only reason I found it was because I read a news article that mentioned a MMORPG that might be acquired by an open source org (shortly before GF took over). I never played computer games before Ryzom, nor did I find any that appealed to me much while it was gone. I cannot be so unique as all that, can I? Marketing to existing MMORPG players is all very well, but the appeal of this game could be much broader.
I do agree about first impressions. The tip-top of the dev list should be fixing Silan bugs. And then completing half-finished things. And meanwhile, revive the Saga.
tschai wrote:And for numbie : my point is to say you can craft, or enhance your craft in fact, without everytime create an object ! That would be real life like.
True, and that would be fun. But it would fall pretty far down on the priority list, I think.